نتایج جستجو برای: studio max
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عناصر گیاهی زینتی، در محیط و منظر جنبه کاربردی بیش از زیبایی دارند. در اینگونه فضا باید در کنار مسائل زیبایی به جنبه های عملکردی گیاهان نیز توجه نمود. برخی گیاهان که دارای کیفیات خاص زیبا شناسانه و محرک حواس آدمی هستند، نقش کلیدی در این میان بازی می کنند. در تحقیقی سعی در برآورد نوع نگرش زیباشناسانه 450 نفر از کاربران فضای سبز به صورت آزمون نظرسنجی گردید، به نحوی که فضای طراحی شده در نهایت مطاب...
JAMES RYAN, Expressive Intelligence Studio, University of California, Santa Cruz ERIC KALTMAN, Expressive Intelligence Studio, University of California, Santa Cruz ANDREW MAX FISHER, Games and Playable Media, University of California, Santa Cruz TAYLOR OWEN-MILNER, 2K Games, Novato, California MICHAEL MATEAS, Expressive Intelligence Studio, University of California, Santa Cruz NOAH WARDRIP-FRUI...
This paper examines the usability of Blender and 3D Studio Max for a first-time user. Blender and 3D Studio Max are 3-dimensional (3-D) object modeling programs that are frequently used for modeling game objects. Both tools provide a graphical interface for model creation. Most game developers prefer a visual approach to design, because building graphics using a programming language and a graph...
It is common in the fields of rock and environmental magnetism to unmix magnetic mineral components using statistical methods that decompose various types of magnetization curves (e.g., acquisition, demagnetization, or backfield). A number of programs have been developed over the past decade that are frequently used by the rock magnetic community, however many of these programs are either outda...
A novel, non-touch, screen pointing “magic wand” interface is proposed for surgeon’s use in an environment requiring simultaneous display of several patients’ data over a continuous period of time. The magic wand or passive pointing device does not have any active energy source within it (as opposed to a laser pointer) and thus cannot easily be detected or identified. Thus, modeling and simulat...
Introduction This edited collection approaches the ‘studio’ as a key site for the production of cultural artefacts, and in doing so it aims to open up a novel and underdeveloped topic for social and cultural research. As the various chapters of this book will demonstrate, studios play an essential role in the bringing into being of all manner of aesthetic, affective and reflexive objects includ...
OBJECTIVES Brachial artery flow-mediated dilation (FMD) is associated with risk factors providing information on cardiovascular prognosis. Despite the large effort to standardize the methodology, the FMD examination is still characterized by problems of reproducibility and reliability that can be partially overcome with the use of automatic systems. We developed real-time software for the asses...
Developing realistic three-dimensional stimuli is an integral part of research on visual perception and cognition, including implicit and explicit forms of visual memory, symmetry perception, object recognition, and perceptual categorization. This is particularly important for object representation research because many theories that were developed with simplified two-dimensional stimuli turned...
We describe a Digital Watermarking system dedicated for embedding watermarks into 3D polygonal models. The system consists of three watermarking algorithms, one named Vertex Flood Algorithm (VFA) suitable for embedding fragile public readable watermarks with high capacity and offering a way of model authentication, one realizing affine invariant watermarks, named Affine Invariant Embedding (AIE...
This paper present the design and performance of a microstrip fed circular patch antenna with defected ground plane. The overall size of antenna is 35mm × 30 mm × 1.59 mm. The proposed antenna is simulated by applying CST Microwave Studio simulator. This antenna provides broad impedance bandwidth of 2.70GHz (2.30 GHz – 5.01 GHz) with flat gain (close to 3dBi) in the desired frequency range. Thi...
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