نتایج جستجو برای: post game

تعداد نتایج: 506250  

Journal: :researchers in sport science quarterly 2011
a akbari h agha-alinejad m peeri o daftari s abdollahi

the aim of this study was to determine the relationship between age and the soccer performance of elite male soccer players were playing with an emphasis on post. sample of 396 soccer players (36 goalkeeper, 168 defenders, 123 midfielders and 69 forwards) participating in the 2010 world cup in south africa, with a mean age of 27.23 ± 3.71 years, height 181.45 ± 6.43 cm and body mass 75.89 ± 6.4...

2004
Badredine Arfi

The manuscript offers a conceptualization and formalization of the notion of choice undecidability of an individual actor within a post-structural approach to social theory. In contrast to conventional decision theories which posit that the actors are able to delineate the set of alternative choices, this paper explores how choice undecidability shapes the decision-making process in strategic s...

Accurate pronunciation is an important component of language ability and the main outward linguistic sign of whether someone is a native speaker of a language or not. An area of particular difficulty for Persian-speaking learners of English, which may cause 'foreign accent' or misunderstanding in speaking, is placement of stress on multi-syllable words. Game-based pronunciation teaching can be ...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه پیام نور - دانشگاه پیام نور استان تهران - دانشکده علوم انسانی 1391

this study sought to examine the effect of cooperative game on iranian students achievements in english alphabet learning. cooperative games are games, in which players or teams work together towards a common goal without defeating someone. the methodology used in this study was experimental. the population of the study was 60 female students from the grade one in secondary school in tabriz, ir...

Hossein Karashki, Najmeh Sadat Hajivosoogh, Seyed Saeed Torabi, Shahrzad Rezaee Rezvan,

Background: The present study was conducted with the aim of developing a game-based cognitive-behavioral educational package and determining its effectiveness on improving the receptive language disorders and social adjustment of bilingual children. Methods:  The current study was applied in terms of purpose and in terms of the nature of the data, it was semi-experimental with a pre-test-post...

2009
Karolien Poels

Most research on player experience has focused on in-game experiences. The question remains whether game-related player experiences do only occur while gaming, and, consequently stop when the player turns off the gaming device. Or, do they linger and transfer into real life? This paper proposes and tackles long term post game experiences or experiences that arise after repeatedly and intensivel...

2016
Richard Trevino Carolyn Majcher Jeff Rabin Theresa Kent Yutaka Maki Timothy Wingert

PURPOSE To compare the effectiveness of an educational board game with interactive didactic instruction for teaching optometry students elements of the core optometric curriculum. METHODS Forty-two optometry students were divided into two GPA-matched groups and assigned to either 12 hours of game play (game group) or 12 hours of interactive didactic instruction (lecture group). The same mater...

Background. Basketball is a dynamic sport where athletes are expected to observe the fast movements of team players and opponents in a performance. This condition requires a collective focus on the stipulated tasks, to achieve peak performance. Besides, training is frequently performed to improve concentration and athlete performance. This instigates the need for technology-based methods, inclu...

2015
Denise M. Hill Paul Larkin

1 Objectives: Researchers have identified that pre-performance routines improve performance 2 under pressure, yet have not investigated the effects of post-performance routines. Thus, the 3 purpose of the current study was to examine whether the type of performance routine training 4 could improve tenpin bowling accuracy and in-game performance. 5 Design: A mixed-method design was adopted, wher...

ژورنال: رویش روانشناسی 2020

Current research has been done to investigate the effectiveness of cognitive-behavioral game therapy in a group style on reducing hidden and visible anxiety in 4 to 12-year-old girls who are bad-supervised and inhabiting in quasi family centers in Tehran province. The current research method is a kind of semi-pilot plan with pre-exam and post-exam ideas with a control group, which is of that ki...

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