نتایج جستجو برای: person games
تعداد نتایج: 165312 فیلتر نتایج به سال:
in the paper, some new existence theorems of maximal elements for $mathscr{f}_{c,theta}$-mappings and $mathscr{f}_{c,theta}$-majorized mappings are established. as applications, some new existence theorems of equilibrium points for one-person games, qualitative games and generalized games are obtained. our results unify and generalize most known results in recent literature.
In the paper, some new existence theorems of maximal elements for $mathscr{F}_{C,theta}$-mappings and $mathscr{F}_{C,theta}$-majorized mappings are established. As applications, some new existence theorems of equilibrium points for one-person games, qualitative games and generalized games are obtained. Our results unify and generalize most known results in recent literature.
An experiment (N = 74) was conducted to investigate the impact of game difficulty and player performance on game enjoyment. Participants played a First Person Shooter game with systematically varied levels of difficulty. Satisfaction with performance and game enjoyment were assessed after playing. Results are not fully in line with predictions derived from flow and attribution theory and sugges...
The recent developments in agent-based modeling of several N-person games are reviewed and some features of the author’s software tools as well as some applications are described. After explaining the transition from two-person to N-person games, the classification and properties of N-person games, our software tools, and agent personalities, the following N-person games are considered: prisone...
We examined how grammatical aspect and visual perspective taking (firstor third-person) influence the ability to imagine accomplishments. Our main prediction was that it would be easier to imagine completed (I had built the fence.) than ongoing events (I was building the fence.) because accomplishments include natural temporal end points. Slow cortical brain potentials were examined as an index...
In this paper, we deal with games with fuzzy payoffs. We proved that players who are playing a zero-sum game with fuzzy payoffs against Nature are able to increase their joint payoff, and hence their individual payoffs by cooperating. It is shown that, a cooperative game with the fuzzy characteristic function can be constructed via the optimal game values of the zero-sum games with fuzzy payoff...
What will you do when an air strike is announced, the attack is targeting your hometown, and you can hear the bombers coming nearer? How will you find your loved ones in the carnage after the explosions? What would it be like to be on the other side of the guns pointed at you by the invaders? What happens when we turn the roles around and the "First Person Shooter" becomes a "First Person Victi...
Riemannian first-passage percolation (FPP) is a continuum analogue of standard FPP on the lattice, where the discrete passage times of standard FPP are replaced by a random Riemannian metric. We prove a shape theorem for this model— that balls in this metric grow linearly in time—and from this conclude that the metric is complete.
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