نتایج جستجو برای: participating media

تعداد نتایج: 320357  

2008
Jorge Lopez-Moreno Angel Cabanes Diego Gutierrez

Light transport inside participating media, like fog or water, involves complex interaction phenomena, which make traditional 3D rendering approaches challenging and computationally expensive. To circumvent this, we propose an image-based method which adds perceptually plausible participating media effects to a single, clean high dynamic range image. We impose no prior requirements on the input...

Journal: :British Journal of General Practice 2008

Journal: :ACM Transactions on Applied Perception 2007

Journal: :Journal of Thermal Engineering 2018

2009
Balázs Tóth Tamás Umenhoffer

Simulating light scattering in participating media, such as dust, fog or smoke, can greatly improve the overall realism of the images. This volumetric effect has been well studied in the context of off-line rendering but is still challenging for interactive applications. In this paper we present a GPU-based algorithm to compute volumetric light-shafts generated by single scattering in participa...

2005
Veronica Sundstedt Diego Gutierrez Fermin Gomez Alan Chalmers

Computer graphics, and in particular high-fidelity rendering, make it possible to recreate cultural heritage on a computer, including a precise lighting simulation. Achieving maximum accuracy is of the highest importance when investigating how a site might have appeared in the past. Failure to use such high fidelity means there is a very real danger of misrepresenting the past. Although we can ...

2000
Mark Pauly Thomas Kollig Alexander Keller

In this paper we show how Metropolis Light Transport can be extended both in the underlying theoretical framework and the algorithmic implementation to incorporate volumetric scattering. We present a generalization of the path integral formulation that handles anisotropic scattering in non-homogeneous media. Based on this framework we introduce a new mutation strategy that is specifically desig...

2007
Richard Lee Carol O'Sullivan

Monte Carlo path tracing is a simple and effective way to solve the volume rendering equation. However, propagating light paths through participating media can be very costly because of the need to simulate potentially many scattering events. This paper presents a simple technique to accelerate path tracing of homogeneous participating media. We use a traditional path tracer for scattering near...

2007
Matthias Raab Daniel Seibert Alexander Keller

1996
Eric P. Lafortune Yves D. Willems

In this paper we show how bidirectional path tracing can be extended to handle global illumination effects due to participating media. The resulting image-based algorithm is computationally expensive but more versatile than previous solutions. It correctly handles multiple scattering in non-homogeneous, anisotropic media in complex illumination situations. We illustrate its specific advantages ...

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