نتایج جستجو برای: participating media
تعداد نتایج: 320357 فیلتر نتایج به سال:
Light transport inside participating media, like fog or water, involves complex interaction phenomena, which make traditional 3D rendering approaches challenging and computationally expensive. To circumvent this, we propose an image-based method which adds perceptually plausible participating media effects to a single, clean high dynamic range image. We impose no prior requirements on the input...
Simulating light scattering in participating media, such as dust, fog or smoke, can greatly improve the overall realism of the images. This volumetric effect has been well studied in the context of off-line rendering but is still challenging for interactive applications. In this paper we present a GPU-based algorithm to compute volumetric light-shafts generated by single scattering in participa...
Computer graphics, and in particular high-fidelity rendering, make it possible to recreate cultural heritage on a computer, including a precise lighting simulation. Achieving maximum accuracy is of the highest importance when investigating how a site might have appeared in the past. Failure to use such high fidelity means there is a very real danger of misrepresenting the past. Although we can ...
In this paper we show how Metropolis Light Transport can be extended both in the underlying theoretical framework and the algorithmic implementation to incorporate volumetric scattering. We present a generalization of the path integral formulation that handles anisotropic scattering in non-homogeneous media. Based on this framework we introduce a new mutation strategy that is specifically desig...
Monte Carlo path tracing is a simple and effective way to solve the volume rendering equation. However, propagating light paths through participating media can be very costly because of the need to simulate potentially many scattering events. This paper presents a simple technique to accelerate path tracing of homogeneous participating media. We use a traditional path tracer for scattering near...
In this paper we show how bidirectional path tracing can be extended to handle global illumination effects due to participating media. The resulting image-based algorithm is computationally expensive but more versatile than previous solutions. It correctly handles multiple scattering in non-homogeneous, anisotropic media in complex illumination situations. We illustrate its specific advantages ...
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