نتایج جستجو برای: lighting and texture

تعداد نتایج: 16835455  

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه تربیت معلم تهران - دانشکده علوم 1372

in this study reference as one of the five cohesive devices in the achievement of textuality in english and persian narrative/descripitive written texts is focused on and analysed . to do so , the theoretical framework elaborated by halliday and hasan (1976) and its version adapted by the writer to match the sub-types of reference in farsi are applied to the analysis of reference in english and...

2001
Yanghai Tsin Yanxi Liu Visvanathan Ramesh

Texture replacement in real images has many applications, such as interior design, digital movie making and computer graphics. The goal is to replace some specified texture patterns in an image while preserving lighting effects, shadows and occlusions. To achieve convincing replacement results we have to detect texture patterns and estimate lighting map from a given image. Near regular planar t...

1999
Yizhou Yu

Projective texture-mapping is a powerful tool for image-based rendering. However, visibility information must be obtained in order to project correct textures onto the geometric sturcture. This paper presents a novel visibility algorithm for determining which polygons are visible from each camera position. It has object-space precision, but operates in both image-space and object-space to get b...

Journal: :Computers & Graphics 1999
Yizhou Yu

Projective texture-mapping is a powerful tool for image-based rendering. However, visibility information must be obtained in order to project correct textures onto the geometric sturcture. This paper presents a novel visibility algorithm for determining which polygons are visible from each camera position. It has object-space precision, but operates in both image-space and object-space to get b...

2003
Melissa L. Koudelka Sebastian Magda Peter N. Belhumeur David J. Kriegman

Real world surfaces such as tree bark, moss, sponge, and fur often have complicated geometry that leads to effects such as self-shadowing, masking, specularity, and interreflection as the lighting or viewpoint in a scene changes. We use image based techniques to analyze and represent bidirectional texture functions, or BTFs, with correct geometric and lighting effects. A basis for the apparent ...

2002
Mike J. Chantler Ged McGunnigle A. Penirschke Maria Petrou

The appearance of a rough surface is affected by the direction from which it is lit and texture classifiers should account for this. We propose a classifier that is robust to lighting direction—even when the direction is unknown. An existing model of the dependency of texture features on lighting direction is used to develop a probabilistic model. Given a feature set, the algorithm estimates th...

Journal: :Journal of Multimedia 2009
Huijian Han Hengwu Li

Texture mapping may give the impression of geometric details in a model using an image. But texture always was captured under special light condition. If the lighting in virtual environment is different from the texture image, the result of rendering will be incorrect and unrealistic. This paper proposes an image-based method that requires basic texture map and coefficient maps to interpolate l...

2001
Michael C. Lincoln Adrian F. Clark

A scheme for pose-independent face recognition is presented. An “unwrapped” texture map is constructed from a video sequence using a texture-from-motion approach, which is shown to be quite accurate. Simple lighting normalization methods improve robustness to directional and/or varying lighting conditions. Recognition of single frames against calculated unwrapped textures is carried out using p...

2004
Johnny Ng Humphrey Cheung

This paper introduces an innovative method, Dynamic Local Feature Analysis (DLFA), for human face recognition. In our proposed method, the face shape and the facial texture information are combined together by using the Local Feature Analysis (LFA) technique. The shape information is obtained by using our proposed adaptive edge detecting method that can reduce the effect on different lighting c...

Journal: :Computers & Graphics 2005
Horng-Shyang Liao Tan-Chi Ho Jung-Hong Chuang Cheng-Chung Lin

We propose an efficient framework for dynamic cloud rendering. Base on the proposed simplified lighting model, the Shadow Relation Table (SRT) and Metaball Lighting Texture Database (MLTDB) are constructed in the preprocessing, and features such as selfshadowing and light scattering can be computed quickly using table lookup at the run time. Clouds are rendered using textured billboards and alp...

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