نتایج جستجو برای: gaming

تعداد نتایج: 8061  

Background Gaming is a potentially dysfunctional consequence of performance measurement and management systems in the health sector and more generally. In 2009, the New Zealand government initiated a Shorter Stays in Emergency Department (SSED) target in which 95% of patients would be admitted, discharged or transferred from an emergency department (ED) within 6 hours. The implementation ...

Masoud Kousari Meghdad Mehrabi

Despite tremendous popularity of video games, there have been concerns about their detrimental effects on children. The game rating systems were developed to assist parents in monitoring their children’s gaming experiences. This paper explores how parents in Iran, as a society without established media rating systems, control their children’s gaming experiences. Mixed methods of semi-structured...

Journal: :international journal of high risk behaviors and addiction 0
ankur sachdeva department of psychiatry, esic medical college and hospital, faridabad, india; department of psychiatry, esic medical college and hospital, faridabad, india. tel: +91-9899528355, fax: +91-1294156471 rohit verma department of psychiatry, all india institute of medical sciences, new delhi, india

conclusions internet gaming addiction may cause severe personal, social, and occupational problems. despite the range of severity and various presentations of this disorder, dsm-5 lacks the severity classifier. early identification and management may result in complete recovery. case presentation we reported a case of two brothers, diagnosed with internet gaming addiction, who showed grossly di...

Journal: :The British journal of nutrition 2015
Susan Allsop Caroline J Dodd-Reynolds Benjamin P Green Dorothée Debuse Penny L S Rumbold

The present study examined the acute effects of active gaming on energy intake (EI) and appetite responses in 8-11-year-old boys in a school-based setting. Using a randomised cross-over design, twenty-one boys completed four individual 90-min gaming bouts, each separated by 1 week. The gaming bouts were (1) seated gaming, no food or drink; (2) active gaming, no food or drink; (3) seated gaming ...

Journal: :Pediatrics 2010
Rani A Desai Suchitra Krishnan-Sarin Dana Cavallo Marc N Potenza

OBJECTIVE Video game playing may negatively impact youth. However, the existing literature on gaming is inconsistent and often has focused on aggression rather than the health correlates of gaming and the prevalence and correlates of problematic gaming. METHODS We anonymously surveyed 4028 adolescents about gaming and reported problems with gaming and other health behaviors. A total of 51.2% ...

Journal: :Upsala journal of medical sciences 2015
Charlotta Hellström Kent W Nilsson Jerzy Leppert Cecilia Åslund

AIM To investigate whether adolescent online gaming time and the additive effect of gaming motives were associated with depressive, musculoskeletal, and psychosomatic symptoms. The hypothesis was that adolescents who engage in online gaming with escape motives and increased online gaming time have higher probability for depressive, musculoskeletal, and psychosomatic symptoms compared to adolesc...

Journal: :تحقیقات علوم رفتاری 0
مصطفی نجفی رضوان بت شکن سیدرضا میرمهدی mostafa najafi rezvan botshekan seyed reza mirmahdi

aim and background: a child adhd is one of the most common child psychiatric disorders. lack of drug treatment of the before mentioned disorder may leads to various problems in children because of weight gain. methods and materials: methodology used in this research is quasi-experimental intervention study which has done by using two experimental and control groups. our research population was ...

2014
Chong-Wen Wang Cecilia L. W. Chan Kwok-Kei Mak Sai-Yin Ho Paul W. C. Wong Rainbow T. H. Ho

This pilot study investigated the patterns of video and internet gaming habits and the prevalence and correlates of gaming addiction in Hong Kong adolescents. A total of 503 students were recruited from two secondary schools. Addictive behaviors of video and internet gaming were assessed using the Game Addiction Scale. Risk factors for gaming addiction were examined using logistical regression....

حسینی, حمزه, فاضلی, زهرا, مزدارانی, شهزاد,

Background and purpose: Continuous use of computer games can cause anxiety and depression in adolescents. The aim of this study was to investigate the relationship between gaming and anxiety and depression in male students. Materials and methods: In this correlational study, the research population included all high school students in Sari, Iran 2014-2015. The samples were selected based on Mo...

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