نتایج جستجو برای: gadr ad

تعداد نتایج: 86512  

Journal: :جاویدان خرد 0
اِکرم دمیرلی .

this article is an investigation into the nature of the sufi metaphysics of gadr ad-dìn qinawì and his followers. in contrast to previous scholars, who have considered qinawì to be dismissive of philosophy in a way similar to ghazålì, the author shows that in fact philosophical metaphysics, and in particular the formulations of ibn sìnå, had a great impact on qinawì and his followers in the sch...

ژورنال: جاویدان خرد 2010
اِکرم دمیرلی

This article is an investigation into the nature of the Sufi metaphysics of Gadr ad-Dìn Qinawì and his followers. In contrast to previous scholars, who have considered Qinawì to be dismissive of philosophy in a way similar to Ghazålì, the author shows that in fact philosophical metaphysics, and in particular the formulations of Ibn Sìnå, had a great impact on Qinawì and his followers in the sch...

2012
Camelia Şerban

2012 ACKNOWLEDGMENTS I would like to thank all people which have made this work possible. I express my sincere gratitude to my supervisor, Professor Militon Frent¸iu, for his help during these years. I also thank Professor Horia F. Pop for research opportunities offered and valuable ideas. The passion for research, encouragements and many ideas came from my coleague Andreea Vescan to whom I am ...

2008
Bobji Mungamuru Stephen Weis

An economic model of the online advertising market is presented, focusing on the effect of ad fraud. In the model, the market is comprised of three classes of players: publishers, advertising networks, and advertisers. The central question is whether ad networks have an incentive to aggressively combat fraud. The main outcome of the model is to answer this question in the affirmative.

2015
Erica L. Snow Danielle S. McNamara Matthew E. Jacovina Laura K. Allen Amy M. Johnson Cecile A. Perret Jianmin Dai G. Tanner Jackson Aaron D. Likens Devin G. Russell Jennifer L. Weston

Metacognitive awareness has been shown to be a critical skill for academic success. However, students often struggle to regulate this ability during learning tasks. The current study investigates how features designed to promote metacognitive awareness can be built into the game-based intelligent tutoring system (ITS) iSTART-2. College students (n=28) interacted with iSTART-2 for one hour, comp...

2015
Tomohiro Manabe Keishi Tajima

We propose heading-aware methods of generating search result snippets of web pages. A heading is a brief description of the topic of its associated sentences. Some existing methods give priority to sentences containing many words that also appear in headings when selecting sentences to be included in snippets with limited length. However, according to our observation, words in heading are very ...

2016
T. Vierjahn T. W. Kuhlen

Phenomena in the performance behaviour of high-performance computing (HPC) applications can stem from the HPC system itself, from the application’s code, but also from the simulation domain. In order to analyse the latter phenomena, we propose a system that visualizes profile-based performance data in its spatial context, i.e., on the geometry, in the simulation domain. It thus helps HPC expert...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه صنعتی اصفهان - دانشکده برق و کامپیوتر 1387

چکیده پروتکل tcp پر کاربردترین پروتکل کنترل انتقال در اینترنت بوده است. این پروتکل بصورت دینامیک به شرایط و ترافیک شبکه پاسخ می دهد و میزان ارسال اطلاعات به شبکه را بصورت موثری تنظیم می کند و ارتباطی با قابلیت اطمینان بالا را فراهم می نماید. ویژگی های پروتکل tcp باعث شده است تا در بسیاری از کاربردها از این پروتکل استفاده شود و در نتیجه انگیزه استفاده ار این پروتکل در شبکه های بی سیم ad hoc نیز...

2002
Akira Nakano Tsukasa Hirashima Akira Takeuchi

A learner who can solve a problem cannot always understand the problem adequately. In order to deeply understand a problem, it is necessary that he/she poses various problems which can be solved by the “solution method” of the problem. Moreover, after he/she poses problems, it is necessary that he/she considers and indicates differences between the problems posed by him/her, too. So, we develop...

2014
Alex Wade

Spanning 30 years and 40 individual videogames across a range of platforms, Pac-Man is one of the most recognizable of all videogame characters and a pop–culture icon. In spite of its widespread popularity, the game receives little sustained academic engagement or analysis. In an attempt to address this, the paper argues that in its classic iterations PacMan generates complex notions of space a...

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