نتایج جستجو برای: exercise and playing games
تعداد نتایج: 16865387 فیلتر نتایج به سال:
background: the rapid growth of computer games, has taken a major part of teenagers leisure time. the improper and overuse of these games, can be considered as physical, mental and social threats. the goal of this study was to determine the relationship between playing computer games and students’ aggression and academic progress. methods: in this cross- sectional study, 292 students in grade...
background: nowadays computer games are one of the main entertainments for children and adolescents. there are different results about positive and negative impacts of these games. the aim of this study was the survey of relationship between playing computer games and aggression in guidance school students of kermanshah city in 2012. methods: in this cross sectional study, 573 student selected ...
abstract background: as adolescents spend much time on playing computer games, their mental and social effects should be considered. the present study aimed to investigate the association between playing computer games and the mental and social health among male adolescents in iran in 2014. materials and methods: this is a cross-sectional study conducted on 210 adolescents selected by multi-sta...
Introduction: This research investigated the effects of violent and football video games on cognitive functions, cortisol levels, and brain waves. Methods: A total of 64 participants competed in a single-elimination tournament. Saliva samples of all players were obtained before and after the games for the assessment of cortisol levels. The cognitive performances of the players were also assess...
In recent years, there has been an increase in the playing of digital games in children, adolescents and adults worldwide. Not only has interest in digital games grown dramatically, but variations in the types of games in different fields have also occurred. An example is the emergence of three- and two-dimensional games. Based on this, the purpose of this study was to investigate the effect of...
vocabulary as a major component of language learning has been the object of numerous studies each of which has its own contribution to the field. finding the best way of learning the words deeply and extensively is the common objective of most of those studies. however, one effective way for achieving this goal is somehow neglected in the field. using a variety of activities such as games can r...
Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles. Methods: A total of 80 players, aged 18 to 30 years, played four types of video games; Ru...
the purpose of this study was to examine the comparative effect of story retelling and role playing on efl learners’ vocabulary learning and reading comprehension. to carry out the purpose of the study 90 female learners of tabarestan language school located in noshahr were non-randomly selected. they took pet test and among these 90 participants 62 students were selected as homogenous learners...
Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles. Methods: A total of 80 players, aged 18 to 30 years, played four types of video games; Ru...
Introduction: Due to the Attraction and enormous diversity of computer games, children and adolescents allocate a notable part of their time and energy to play these games. This necessitates the study of their Advantages and disadvantages. Therefore, the aim of this study was to represent the outcomes of playing computer games in the fourth grade students. Method: This is a qualitative and phe...
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