نتایج جستجو برای: dodgeball
تعداد نتایج: 28 فیلتر نتایج به سال:
A mobile social network system (MSNS) allows groups of friends to be accessed and engaged with from one's mobile phone. Dodgeball is a MSNS that seeks to facilitate social connection and coordination among friends in urban public spaces. Based on a year-long qualitative field study, this article reports on the social and behavioral norms of Dodgeball use. A comparison between social network sit...
Spooky Dodgeball at a Distance (or SDAAD for short) is a local multi player electronic game of virtual dodgeball without graphics. Two Players use a Neurosky MindWave headset, a lowcost EEG biosensor, and a PlayStation Move controller to defend and attack in a virtual game of dodgeball. The project is an exploration of the gameplay possibilities that these two different devices could offer when...
The development and proliferation of mobile social networks have the potential to transform ways that people come together and interact in public space. These services allow new kinds of information to flow into public spaces and, as such, can rearrange social and spatial practices. Dodgeball is used as a case study of mobile social networks. Based on a year-long qualitative field study, this a...
Information technology and new media allow for collecting and sharing personal information at unprecedented levels. This study explores issues of privacy and surveillance with new interactive technologies. Based on a year-long field study, this project examines how people think about privacy and surveillance when using mobile social networks. Using the case of Dodgeball, the study found that mo...
Quantum computers are at the forefront of computing; however, few people understand how they work and their capabilities. We present two versions an interactive activity designed for high school students (ages 13 to 18) that introduce a core quantum concept—entanglement. The first version illustrates simple connection between particles, second explores different ways particles could be entangle...
BACKGROUND Virtual reality (VR) interventions hold great potential for rehabilitation as commercial systems are becoming more affordable and can be easily applied to both clinical and home settings. OBJECTIVE In this study, we sought to determine how differences in the VR display type can influence motor behavior, cognitive load, and participant engagement. METHODS Movement patterns of 17 h...
conclusions the causes leading to fracture of the humerus during the act of a throw are discussed and the management strategies utilized. introduction five patients presented to the emergency department of a tertiary referral teaching hospital with atraumatic fractures of their humerus sustained during a recreational dodgeball tournament. case presentation the patients were young healthy indivi...
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