نتایج جستجو برای: crowd simulation
تعداد نتایج: 566037 فیلتر نتایج به سال:
In this paper, we present a data-driven method for crowd simulation with holonification model. With this extra module, the accuracy of simulation will increase and it generates more realistic behaviors of agents. First, we show how to use the concept of holon in crowd simulation and how effective it is. For this reason, we use simple rules for holonification. Using real-world data, we model the...
For the past few years, several developments have been accomplished in crowd simulation. These kinds of simulations already used in films, games, walkthrough simulation and urban simulation. All these applications need an efficient and believability crowd simulation. This research will concern on one of the important parts in simulating the crowd namely collision avoidance. The importance of im...
The simulation a group of human plays an important rule in many computer graphics application such as computer games and walkthrough system. One of the common terms that refer to this simulation of a group of human is crowd simulation. In order to create a realistic and believability crowd simulation, collision avoidance is one of the trivial issues. In recent years, there are many significant ...
Grouping is a common phenomenon in pedestrian crowds and plays important roles in affecting crowd behavior. Group modeling is still an open challenging problem and has not been incorporated by existing crowd simulation models. Motivated by the need of group modeling for crowd behavior simulation, this paper presents a unified and well-defined framework for modeling the structure aspect of diffe...
We present a trajectory extraction and behavior-learning algorithm for data-driven crowd simulation. Our formulation is based on incrementally learning pedestrian motion models and behaviors from crowd videos. We combine this learned crowd-simulation model with an online tracker based on particle filtering to compute accurate, smooth pedestrian trajectories. We refine this motion model using an...
A Human and Group Behaviour Simulation Evaluation Framework utilising Composition and Video Analysis
In this work we present the modular Crowd Simulation Evaluation through Composition framework (CSEC) which provides a quantitative comparison between different pedestrian and crowd simulation approaches. Evaluation is made based on the comparison of source footage against synthetic video created through novel composition techniques. The proposed framework seeks to reduce the complexity of simul...
The last decade has witnessed an explosion of the interest in technologies of large simulation with the rapid growth of both the complexity and the scale of problem domains. Modelling & simulation of crowd is a typical paradigm, especially when dealing with large crowd. On top of a hierarchical Grid simulation infrastructure, a simulation of evacuating tens of thousands of pedestrians in an urb...
I describe an algorithm for simulating crowds in a variety of situations. I formalize the problem as a Markov Decision Process and then apply randomization techniques, along with physically and biologically based methods in order to feasibly solve this problem without discretization. I then evaluate my model with that of simple Boids flocking behavior in order to determine how successful the mo...
Crowd evacuation from industrial buildings, factories, theatres, protest areas, festivals, exhibitions and religious/sports gatherings is very crucial in many dangerous scenarios, such as fire, earthquakes, threat and attacks. Simulation of crowd evacuation is an integral part of planning for emergency situations and training staff for crow management. In this paper, simulation of crowd evacuat...
Pedestrian crowd simulation explores crowd behaviors in virtual environments. It is extensively studied in many areas, such as safety and civil engineering, transportation, social science, entertainment industry and so on. As a common phenomenon in pedestrian crowds, grouping can play important roles in crowd behaviors. To achieve more realistic simulations, it is important to support group mod...
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