نتایج جستجو برای: computer game

تعداد نتایج: 660538  

ژورنال: مجله علمی پژوهان 2021
Bozorgmehr , , Marzieh , Cheraghi , Fatemeh , Hasan Tehrani , Tayebeh , Tapak, Leily ,

Background and Objective: Computer game addiction may cause health problems, such as changes in body mass index and sleep disorders for children and adolescents. Therefore, this study aimed to determine the relationship between computer game addiction and body mass index as well as sleep habits of 10-12 years old primary school students in Hamadan. Materials and Methods: The present correlatio...

Serious Computer Games are a kind of computer games that in contrary of mainstream computer games’ industry, necessity of mercantile benefits has less importance in their circle of production. Desired aim for producing Serious Games is make obvious informational, attitudinal, behavioral and cognitive changes in players in according to definite pedagogical, educational, instructional, prom...

Journal: :مجله دانشگاه علوم پزشکی کرمانشاه 0
nader rajabi gilan sohyla reshadat seyed ramin ghasemi

background: nowadays computer games are one of the main entertainments for children and adolescents. there are different results about positive and negative impacts of these games. the aim of this study was the survey of relationship between playing computer games and aggression in guidance school students of kermanshah city in 2012. methods: in this cross sectional study, 573 student selected ...

Introduction: Computer games have attracted remarkable attentions in general publics with different cultures and their effects are subject of research by cognitive neuroscientists. In the present study, possible effects of the game Fifa 2015 on cognitive performance, hormonal levels, and electroencephalographic (EEG) signals were evaluated in young male volunteers. Methods: Thirty two subj...

Journal: :بهداشت و توسعه 0
هدایت تیرگر فاطمه بلالی میبدی مهدی حسنی

background: the rapid growth of computer games, has taken a major part of teenagers leisure time. the improper and overuse of these games, can be considered as physical, mental and social threats. the goal of this study was to determine the relationship between playing computer games and students’ aggression and academic progress.   methods: in this cross- sectional study, 292 students in grade...

ژورنال: روانشناسی شناختی 2022

In recent years, research on increasing cognitive and psychological status through play has received much attention. For this purpose, there are two categories of game including interactive home game and cognitive game that the first run in the home environment and the latter is implemented as computer software to increase cognitive abilities. The aim of this study was to compare the effectiven...

ژورنال: ارگونومی 2020

Background and Aims: The purpose of this study was to compare the efficacy and usability of human-computer interface in cervical spinal cord injury with two computer games based and EMG biofeedback. Methods: The sample size was 20 participants (healthy and spinal cervical lesions) who were selected as available. The statistical population of the study was spinal cord injury patients referred t...

Objectives: The current study aimed at investigating the impact of SHOFER computer game on visual-motor coordination in children with hearing impairments. Methods: The current pre-test, post-test experimental study was conducted in Ahvaz, Iran in 2018. Sixteen preschool children with hearing impairment were randomly assigned into two groups of experimental (n=8) and control (n=8). The experime...

Background and Aim: Computer games are a kind of growing and attractive new communication technology. This has prompted researchers to study the effects of these games on users. This study aims to determine was performed the prevalence of computer game addiction and related factors in adolescent boys of Gonabad in 2018. Materials and Methods: In this cross-sectional descriptive-analytical stud...

Ahmad Alipoor, Alireza Agha Yousefi, Farahnaz Mohammadi, Nooshin Taghinejad,

ABSTRACT Introduction: Adolescence is associated with a change in self-concept made up of social interactions and experiences. Recent researches indicate the possible role of aggressive computer games on adolescents’ self-concept. The aim of this study is to evaluate the impact of violent computer games on the self-concept of second grade junior high school students in Band...

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