نتایج جستجو برای: cinema consumption
تعداد نتایج: 223165 فیلتر نتایج به سال:
A number of papers have empirically investigated the rational addiction model proposed by Becker and Murphy (1988) by using data on different harmful drugs, like cigarettes, alcohol, caffeine, opium, cocaine; but also activities independent of a biological or pharmaceutical dependency have been analysed, such as gambling, calorie consumption, news, arts, and cinema. The purpose of this paper is...
Based on the data provided by the cultural authorities in the past 20 years, about 40 million audiences of cinema in Iran have been fallen. In other words, Iranians, on average, are spending only 15 minutes in a year at cinemas. The main objective of this study was to investigate this fact hence Bourdieu's theory was utilized to study the effects of social, cultural and economic capitals on cin...
among the various aspects of cultural consumption, consumption of cinema is one of the most pristine areas of research in the sociology of art. the present study aims to review the status of cinematic taste of citizens. research have been done using survey method, questionnaires and multi-stage cluster sampling method among 410 citizens of mashhad. findings show that average of watching movies ...
Arts can be counted as a base for evolution of culture that causes the growth and flowering of society and its people. The observations indicate that the artistic and cultural activities can have a considerable contribution to the economy. Comparing with other artistic and cultural productions, Cinema with its special characteristics can play an important role in economics of arts. During two r...
Accelerated Culture: Exploring Time and Space in Cinema, Television and New Media in the Digital Age
Accelerated Culture: Exploring Time and Space in Cinema, Television and New Media in the Digital Age by Thomas J. Connelly This dissertation seeks to understand the impact of speed on the interrelation and the overlapping of the production and consumption of cinematic and televisual texts. It explores the immediacy of digital media and new economic processes, and how they are informing structur...
In current sociological literature the relationship between social inequality and patterns of cultural taste and consumption is the subject of a large and complex debate. In this paper the primary aim is to examine, in the light of empirical results from a research project in which the authors are presently engaged, three main, and rival, positions that have been taken up in this debate, here l...
Digital cinema (d-cinema) is the highest quality electronic motion imagery for entertainment. The cinema is presented in a theatrical environment, with high brightness projectors, high rate data transfer, and high resolution color imagery. The entertainment industry uses formats that are specific to film-based electronic imagery. This report describes software tools for viewing digital cinema s...
In this paper we investigate the degree to which two social influences, namely imitation and coordinated consumption, effectuate inequalities in the motion picture industry. We develop an agent-based model based on micro movie visitors’ decision-making that generates the observed macro market outcomes. The simulation model makes use of the findings of an empirical survey amongst 1112 cinema vis...
abstract cinema as a social environment provide a basis and special situation in which people can gather together, experience a different relationship and can find a new thinking or behaving approach via watching the movies. by going to cinema people in addition to utilize their leisure time effectively, they gradually shape their attitudes and behaviors based on what they have seen and heard. ...
Abstract Contemporary cinema and media studies are marked by a materialist turn that highlights material elements, such as objects, non-human agencies, the environment places on off screen, well materiality of productions consumption. This article expands important scholarship “materialist” existing ecocinema stressing digital landscapes in contemporary Chinese fantasy (or qihuan xuanhuan ) fil...
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