نتایج جستجو برای: 1001 nights
تعداد نتایج: 6011 فیلتر نتایج به سال:
This paper provides a Jungian interpretation of the frame story 1001 Nights . Using psychodynamic approach, key characters in are considered as different pieces female psyche during journey individuation. reveals story's hidden content about inner enemies psyche, such tyrannical animus that feeds from an oppressive environment. With happy ending represents union ego and animus, highlights path ...
This paper explores the possible origins of some names in 1001 Nights. The names of the major characters of the Night stories, and their borrowed reflexes in Arabic, have been traced back to their ancient Persian roots. Examples from classical works are brought to argue that Shahrāzād, Shahriyār, and Dīnāzād are not only the correct forms but more suitable to the deep structure of the frame-sto...
this paper explores the possible origins of some names in 1001 nights. the names of the major characters of the night stories, and their borrowed reflexes in arabic, have been traced back to their ancient persian roots. examples from classical works are brought to argue that shahrāzād, shahriyār, and dīnāzād are not only the correct forms but more suitable to the deep structure of the frame-sto...
We describe an AI behavior architecture that supports responsive collaborative interruptible and resumable behaviors using behavior queues. This architecture wraps sets of behaviors into roles, which provide a simple efficient mechanism for encapsulating behaviors into components that can change dynamically, based on environmental criteria. To illustrate the viability of this architecture in a ...
Intelligent non-player characters that exhibit realistic ambient behaviors produce more captivating and immersive stories for the player. However, the creation of nonrepetitive and entertaining behaviors is challenging, since it involves writing complex custom scripting code for thousands of characters in a common game adventure. This demonstration describes the generation of motivational behav...
Scripting custom content for computer role-playing games requires the designer to tell a story by writing small fragments of computer code distributed among the characters, props, and locations of the game world. The main challenge of these games is to create believable motivations and behaviors for the dozens or even hundreds of characters and rooms with which the player may interact. We prese...
This demonstration describes the generation of ambient and latent NPC behavior scripts using generative behavior patterns with ScriptEase. Our behavior model supports behavior roles, a powerful mechanism that allows an NPC to change behavior sets during the story. Our motivation model for selecting ambient behaviors generates more realistic NPC behaviors and our novel collaboration protocol sim...
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