نتایج جستجو برای: person games

تعداد نتایج: 165312  

2012
David Conroy Peta Wyeth Daniel M. Johnson

This paper describes a study designed to understand player responses to artificially intelligent opponents in multi-player First Person Shooter games. It examines the player‟s ability to tell the difference between artificially intelligent opponents and other human players, and investigates the players‟ perceptions of these opponents. The study examines player preferences in this regard and ide...

2010
Froduald Kabanza Philipe Bellefeuille Francis Bisson Abder Rezak Benaskeur Hengameh Irandoust

In Real-Time Strategy (RTS) video games, players (controlled by humans or computers) build structures and recruit armies, fight for space and resources in order to control strategic points, destroy the opposing force and ultimately win the game. Players need to predict where and how the opponents will strike in order to best defend themselves. Conversely, assessing how the opponents will defend...

2012
Adam Kalai Ehud Kalai

For two-person complete-information strategic games with transferable utility, all major variable-threat bargaining and arbitration solutions coincide. This confluence of solutions by luminaries such as Nash, Harsanyi, Raiffa, and Selten, is more than mere coincidence. Staying in the class of two-person games with transferable unility, the present paper presents a more complete theory that expa...

2007
Herve Moulin

In this section we study games with only two players. We also restrict attention to the case where the interests of the players are completely antagonistic: at the end of the game, one player gains some amount, while the other loses the same amount. These games are called “two person zero sum games”. While in most economics situations the interests of the players are neither in strong conflict ...

2009
Pingzhong Tang Fangzhen Lin

In this paper we provide a logical framework for using computers to discover theorems in two-person finite games in strategic form, and apply it to discover classes of games that have unique pure Nash equilibrium payoffs. We consider all possible classes of games that can be expressed by a conjunction of two binary clauses, and our program rediscovered Kats and Thisse’s class of weakly unilater...

Abstract   This paper provides a closed-form optimal solution to the multi-objective model of the fair allocation of gains obtained by cooperation among all players. The optimality of the proposed solution is first proved. Then, the properties of the proposed solution are investigated. At the end, a numerical example in inventory control environment is given to demonstrate the application and t...

2014
Ned Block

Michael Tye’s response to my “Grain” (Block 2012) and “Windows” (Block 2013) raises general metaphilosophical issues about the value of intuitions and judgments about one’s perceptions and the relations of those intuitions and judgments to empirical research, as well as specific philosophical issues about the relation between seeing, attention and de re thought. I will argue that Tye’s appeal t...

2012
Takeshi Kosaka

In empowerment, first-person perspective systems analysis (1ppSA) is a theoretical alternative to the conventional SA, since dissipative theory and others suggest that innovative ideas occur internally. Our previous research revealed that the basic theory of 1ppSA is phenomenology. For building the foundation of 1ppSA, we investigate whether it is possible to use Activity Theory (AT) as diagram...

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