نتایج جستجو برای: person games

تعداد نتایج: 165312  

2011
Adnan M. Niazi

Article History: The present study used a between subjects, post-test only design to investigate the impact of Submitted on 21 April 2011 background music (low tempo music vs. high tempo music) on arousal and aggression of a player playing a first person shooter video game: Counter-Strike. Arousal was measured using Skin Conductance Level (SCL) and aggression using an Implicit Attitude Test (IA...

2008
Ahmed Hassan

First person shooter games are plagued with the problem of players losing interest once they have learned the patterns that the Artificial Intelligence(AI) follows. Although the same player do not tire from playing these games online against other players. The idea of this project is to study how AI with random personality boundaries affects the player performance, experience and desire to cont...

2015
Elvis Dohmatob

We present a simple primal-dual algorithm for computing approximate Nash equilibria in two-person zero-sum sequential games with incomplete information and perfect recall (like Texas Hold’em poker). Our algorithm only performs basic iterations (i.e matvec multiplications, clipping, etc., and no calls to external first-order oracles, no matrix inversions, etc.) and is applicable to a broad class...

2011
Muhammad Ikram Kamill Panitzek Max Lehn Thorsten Strufe

P2P-based massive multi-player online games (MMOGs) use information dissemination overlays for exchanging game control and position updates among players or peers. Although these overlays are massively scalable and accommodate highly dynamic peers, yet they are prune to deliberate perturbations or cheating by adversaries. Cheating in MMOGs lead to poor quality of gaming services, unavailability...

2011
Mona Erfani Joorabchi Magy Seif El-Nasr

Understanding players’ gameplay behaviors, performance abilities, and interests is a growing research area due to its utility in developing knowledge and theory that can enhance game design. Much previous research exists within this area, however, none of these works deeply investigated player behavior and its relation to knowledge/skills gained by playing specific genres. This topic is importa...

Journal: :Revue d'Intelligence Artificielle 2009
Thomas Degris Olivier Sigaud Pierre-Henri Wuillemin

In this paper, we apply a general reinforcement learning method to automatically design the behavior of non player characters of the Counter-Strike first person shooter computer game. The result of the learning process is a set of decision trees that represents compactly and easily readable a model of the problem itself and the decision policy of characters. Beyond this example, we discuss the ...

2010
ROGERS ROBERT ELLIOTT ELIZABETH FREIRE Robert Elliott

Rogers (1957) foreshadows the later development of the person-centered approach in North America and elsewhere. In this paper, the authors present contrasting perspectives on the legacy of this key paper. First, from the perspective of classical person-centered therapy, Freire describes the context for this key paper within the wider frame of Rogers’s body of work and emphasizes its continuing ...

2007
Fangzhen Lin Pingzhong Tang

In this paper we provide a logical framework for using computers to discover theorems in (two-person finite) games in strategic form, and apply it to discover classes of games that have unique (pure-strategy) Nash equilibria. We consider all possible classes of games that can be expressed by a conjunction of two binary clauses, and our program re-discovered Kats and Thisse’s class of weakly uni...

Journal: :Proceedings of the National Academy of Sciences 1953

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید