نتایج جستجو برای: post game

تعداد نتایج: 506250  

2013
Yu-Han Chang Rajiv T. Maheswaran Jihie Kim Linwei Zhu

Alternate reality games (ARGs) are a promising new approach for increasing student engagement; however, automated methods for analyzing and optimizing game play are non-existent. We captured the player communication generated by a recent STEM-focused ARG that we piloted in a Los Angeles charter high school. We used shallow sentiment analysis to gauge the levels of various emotions experienced b...

Journal: :Computers in Human Behavior 2016
Nalin Asanka Gamagedara Arachchilage Steve Love Konstantin Beznosov

Phishing is an online identity theft that aims to steal sensitive information such as username, password and online banking details from its victims. Phishing education needs to be considered as a means to combat this threat. This paper reports on a design and development of a mobile game prototype as an educational tool helping computer users to protect themselves against phishing attacks. The...

ژورنال: پژوهش های ریاضی 2020
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Voronoi game presents a simple geometric model for Competitive facility location problems with two players. Voronoi game is played by two players known as White and Black, they play in a continuous arena. In the one-round game, White starts game and places all his points in the arena then Black places her points. Then the arena is divided by distance between two players and the player with the ...

2006
D. Kelly D. Fitzgerald J. Foody D. Kumar T. Ward B. Caulfield C. Markham

This paper describes the development of a movement based training game aimed at teaching users an exercise program. This is achieved through analysing body posture as the player performs the exercise routine while concurrently receiving real-time feedback from the game. An in-depth post game feedback system also features, giving the player a detailed account of their performance after completin...

Journal: :Research in developmental disabilities 2014
Suzanne M Murphy Dorothy M Faulkner Laura R Reynolds

An intervention aiming to support children with social communication difficulties was tested using a randomised controlled design. Children aged 5-6 years old (n=32) were tested and selected for participation on the basis of their scores on the Test of Pragmatic Skills (TPS) and were then randomly assigned to the intervention arm or to the delayed intervention control group. Following previous ...

2001
Joel Watson

This paper develops a theoretical framework for studying contract and enforcement in settings of complete, but unverifiable, information. The main point of the paper is that the consideration of renegotiation necessitates formal examination of other technological constraints, especially those having to do with the timing and nature of inalienable productive decisions. The main technical contrib...

2001
Razvan Iordache Ioan Tabus Azeddine Beghdadi

For image transmission over noisy channels, the VQ paradigm is a strong competitor. We propose a post-processing scheme able to improve the perceptual quality of the VQ reconstructed image, for various types of noisy channels, when it is combined with an appropriate index assignment. For binary symmetric channels, we use the index assignment resulting from the LBG design of the codebook, which ...

Journal: :Studies in health technology and informatics 2005
Sharon Stansfield Carole Dennis Evan Suma

In this paper we present the results of a study to determine the effect and efficacy of a Virtual Reality game designed to elicit movements of the upper extremity. The study is part of an on-going research effort to explore the use of Virtual Reality as a means of improving the effectiveness of therapy for children with motor impairments. The current study addresses the following questions: 1. ...

Journal: :Science and engineering ethics 2013
Shiew Wei Lau Terence Peng Lian Tan Suk Meng Goh

The aim of this study was to investigate the use of a newly developed design game called BLOCKS to stimulate awareness of ethical responsibilities amongst engineering students. The design game was played by seventeen teams of chemical engineering students, with each team having to arrange pieces of colored paper to produce two letters each. Before the end of the game, additional constraints wer...

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