نتایج جستجو برای: lighting and texture

تعداد نتایج: 16835455  

2001
Jacob Ström

This paper investigates how to reinitialize a modelbased face tracker after tracking failure. The information gathered in the original initialization is used to obtain a quick an reliable reinitialization. The color information of the model texture map is used to obtain a skin color model that is per definition adapted to the lighting, camera and the specific skin tone of the user. The search f...

2010
Aymeric Denuelle Matthew Dunbabin

This paper describes a texture recognition based method for segmenting kelp from images collected in highly dynamic shallow water environments by an Autonomous Underwater Vehicle (AUV). A particular challenge is image quality that is affected by uncontrolled lighting, reduced visibility, significantly varying perspective due to platform egomotion, and kelp sway from wave action. The kelp segmen...

Journal: :IEEE Trans. Multimedia 2002
Theo Gevers

We aim for content-based image retrieval of textured objects in natural scenes under varying illumination and viewing conditions. To achieve this, image retrieval is based on matching feature distributions derived from color invariant gradients. To cope with object cluttering, regionbased texture segmentation is applied on the target images prior to the actual image retrieval process. The retri...

2015
Tejas D. Kulkarni William F. Whitney Pushmeet Kohli Joshua B. Tenenbaum

This paper presents the Deep Convolution Inverse Graphics Network (DC-IGN) that aims to learn an interpretable representation of images that is disentangled with respect to various transformations such as object out-of-plane rotations, lighting variations, and texture. The DC-IGN model is composed of multiple layers of convolution and de-convolution operators and is trained using the Stochastic...

Journal: :Journal of vision 2006
Yun-Xian Ho Michael S Landy Laurence T Maloney

We examined visual estimation of surface roughness using random, computer-generated, three-dimensional (3D) surfaces rendered under a mixture of diffuse lighting and a punctate source. The angle between the tangent to the plane containing the surface texture and the direction to the punctate source was varied from 50 to 70 deg across lighting conditions. Observers were presented with pairs of s...

2011
Anna Hilsmann David C. Schneider Peter Eisert

Image-based texture overlay or retexturing is the process of augmenting a surface in an image or a video sequence with a new, synthetic texture. Some properties of the original texture such as texture distortion as well as lighting conditions should be preserved for a realistic appearance of the augmented result. One approach would be to estimate a 3-dimensional geometry of the surface. However...

Journal: :international journal of architectural engineering and urban planning 0
yousef gorji mahlabani faculty of architecture and urban development, imam khomeini international university mohsen faizi school of architecture and environmental design, iran university of science and technology mehdi khakzand school of architecture and environmental design, iran university of science and technology

it is accepted that the visual comfort in schools depends on the quality of the whole visual environment. this leads to the concern upon the quality and quantity of lighting. currently in iran, in order to calculate energy transfer for public buildings a coefficient is usually used. this coefficient considers the rate of sunlight energy absorption in these kinds of buildings. to increase the de...

2002
Sami Romdhani Volker Blanz Thomas Vetter

This paper presents a novel algorithm aiming at analysis and identification of faces viewed from different poses and illumination conditions. Face analysis from a single image is performed by recovering the shape and textures parameters of a 3D Morphable Model in an analysis-by-synthesis fashion. The shape parameters are computed from a shape error estimated by optical flow and the texture para...

1999
Marco La Cascia Stan Sclaroff

An improved technique for 3D head tracking under varying illumination conditions is proposed. The head is modeled as a texture mapped cylinder. Tracking is formulated as an image registration problem in the cylinder’s texture map image. To solve the registration problem in the presence of lighting variation and head motion, the residual error of registration is modeled as a linear combination o...

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