نتایج جستجو برای: crowds

تعداد نتایج: 2501  

Journal: :SSRN Electronic Journal 2007

Journal: :Transactions of the Japanese Society for Artificial Intelligence 2013

Journal: :Computer Graphics Forum 2022

Recent advancements in crowd simulation unravel a wide range of functionalities for virtual agents, delivering highly-realistic, natural crowds. Such systems are particular importance to variety applications fields such as: entertainment (e.g., movies, computer games); architectural and urban planning; simulations sports training. However, providing their capabilities untrained users necessitat...

Journal: :IEEE Trans. Vis. Comput. Graph. 2001
Soraia Raupp Musse Daniel Thalmann

This paper describes a model for simulating crowds of humans in real time. We deal with a hierarchy composed of virtual crowds, groups and individuals. The groups are the most complex structure that can be controlled in different degrees of autonomy. This autonomy refers to the extent to which the virtual agents are independent of the user intervention and also the amount of information needed ...

2014
Miguel Ramos Carretero Christopher E. Peters Adam Qureshi

Virtual crowds are gaining more relevance in computer graphics. Research in this area has been of great interest for both industrial and scientific activities related with entertainment and virtual simulation, and nowadays it is possible to generate virtual crowds with believable and complex behaviour. However, expression of emotion and social behaviour for multiple characters is a research are...

Journal: :Physica D: Nonlinear Phenomena 2021

“Wisdom of crowds” refers to the phenomenon that average opinion a group individuals on given question can be very close true answer. It requires large diversity opinions, but collective error, difference between and value, has small. We consider stochastic dynamics where change their based opinions others (social influence α), some degree also stick initial (individual conviction β). then deri...

Journal: :IEEE computer graphics and applications 2009
Paul Kanyuk

A major challenge of making WALL*E was creating believable physics for human and robot crowds. To do this, Pixar technical directors combined a custom spring-physics system in the Massive software platform with traditional simulation methods. The performance was fast enough to scale for large crowds and maintain interactivity for previews.

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