نتایج جستجو برای: crowd simulation
تعداد نتایج: 566037 فیلتر نتایج به سال:
Crowd simulation is an exciting research area that has a wide range of applications in multiple fields such as: serious games, crowd management, facilities design, entertainment, research and development. One of the most famous approaches to simulate a large density crowd is by applying the social force model. This model can be successfully used to simulate agents’ movement in real-world scenar...
Crowd animation is a topic of high interest which offers many challenges. One of the most important is the trade-off between rich, realistic behaviors and computational costs. To this end, much effort has been put into creating variety in character representation and animation. Nevertheless, one aspect still lacking realism in virtual crowd characters resides in their attention behaviors. In th...
In this work, we provide an approach for Modeling and Simulation (M&S) of crowds using Cellular Discrete EVent System Specification (Cell-DEVS). We present many examples of Cellular Discrete EVent System Specification entitybased crowd models, and we show how to use Cellular Discrete EVent System Specification for entity-based modeling and simulation of crowds. We provide an approach for using ...
In this paper, we examine whether the use of expertise ratings can help crowd-sourcing systems. We show, using simulations, that a crowd-sourcing system based in social navigation works better when users’ expertise levels are taken into account.
In this paper, we present a data-driven approach to generate realistic steering behaviors for virtual crowds in crowd simulation. We take advantage of both rule-based models and data-driven models by applying the interaction patterns discovered from crowd videos. Unlike existing example-based models in which current states are matched to states extracting from crowd videos directly, our approac...
This paper reports on research aimed at providing a more realistic simulation model of crowd behavior under both panic and non-panic conditions by modifying the Helbing-Molnar-Farkas-Vicsek (HMFV) model. Such simulations will be of great value both in operational and training contexts. Many operations deal with crowd control and accurate simulations of crowd dynamics. The approach is based on a...
The field of crowd simulation attempts to model crowd movement of both people and animals. Typical research in this field aims to develop systems which model the interaction between multiple instances of the same type of character. This dissertation examines two aspects of crowd simulation which are often not considered, the movement of crowds containing characters of vastly different sizes and...
This paper introduces a new crowd formation transform approach to achieve visually pleasing group formation transition and control. Its core idea is to transform crowd formation shapes with a least-effort pair assignment using the Kuhn-Munkres algorithm, discover clusters of agent sub-groups using affinity propagation and Delaunay triangulation algorithms, and apply subgroup-based SFM (social f...
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