نتایج جستجو برای: virtual co creation
تعداد نتایج: 592353 فیلتر نتایج به سال:
Population of Virtual Worlds with Virtual Humans is increasing rapidly by people who want to create a virtual life parallel to the real one (i.e. Second Life). The evolution of technology is smoothly providing the necessary elements to increase realism within these virtual worlds by creating believable Virtual Humans. However, creating the amount of resources needed to succeed this believabilit...
Abstract Background: Having an inclusive approach and explaining involvement practices and the roles played by the actors in healthcare ecosystems is a critical factor in healthcare industry. The aim of this study was to design the process pattern of value co-creation in the healthcare ecosystem. Methods: This study was practical in terms of the goal, and descriptive-survey with a two-staged ...
Nowadays with the ever-increasing growth in social media platforms and the creation of different forms of online activism, the word known as “Campaign” has become a familiar and useful term in people’s everyday lives. Campaigns with all kinds of social aims especially using Hashtags are run on social media platforms by individuals, charities, NGOs, governments, municipalities and brand companie...
Innovation is a complex endeavor, traditionally involving several stakeholders according to three basic approaches: (i) Push-mode and technology driven, when the innovation is generated on the supply side; (ii) Pull-mode and demand driven, when the innovation is requested by the demand side; (iii) Cocreation, when all the stakeholders cooperate together to generate product or process innovation...
Abstract: In the recent times concept of Co-creation, involving stakeholders, customers, and partners in design, development, delivery products services, has gained importance various industries, including aviation. This PhD research paper presents co-creation aviation sector, focusing on its key elements potential extended reality (XR) technologies as enablers. The highlights collaboration, in...
Virtual meetings have become increasingly common with modern video-conference and collaborative software.While they allow obvious savings in time and resources, current technologies add unproductive layers of protocol to the flow of communication between participants, rendering the interactions far from seamless. In this work we introduce Remote Proxemics, an extension of proxemics aimed at bri...
One of the most successful and useful implementations of 3D virtual worlds is in the area of education and training. This paper discusses the use of virtual worlds in education and describes an innovative 3D visualization design project using one of the most popular virtual worlds, Second Life. This ongoing project is a partnership between IBM and three universities in the United States: the Un...
This paper presents a generic architecture for the development of a virtual enterprise (VE). This architecture, which is based on the notion of agent, includes all the concepts necessary to ensure all the phases of virtual enterprise life-cycle. Thus, we propose several types of agent, namely, the enterprise agent representing an individual enterprise, the broker agent, which is the initiator o...
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