نتایج جستجو برای: post game
تعداد نتایج: 506250 فیلتر نتایج به سال:
The aim of this experiment was to study the effect of computer game on acquisition and retention of free throw basketball skills (accuracy and pattern) and compare this method with two patterning methods (skilled and learning). 50 high school students age range 15-17 years were selected as a research samples. Subjects after participating in the pretest were divided into 5 equal groups and each ...
In three quasi-experimental studies, we investigated the effects of placing a Teachable Agent (TA) from a math game in a digital summative test. We hypothesized that the TA would affect test performance, even without actual “teachability”, by social influence on the test situation. In Study 1 (N=47), students did a pre-test, played the math game for seven weeks, and did a post-test either with ...
abstract a quantitative framework of combination of liner programming and cooperative game theory was used in this study to analyze and model cooperative contracts in production based on rural households' resources cooperation in firoozabad plain. revenues and costs in cooperation game theory have important rule to get agreement. transaction cost function was used in cooperative costs accountin...
Post-earthquake damage assessment and safety evaluation are urgently required but necessitate proper training to deliver accurate results. Traditional methods include technical manuals multimedia films which passive time-consuming. Therefore, the contribution of this paper lies in automating inspection process through game-based learning. More specifically, a serious game was developed that rep...
We introduce a game in preference form, which consists of a game form and a preference structure, and define preference rationalizability that allows for each player’s ex-post preferences over outcomes to depend on opponents’ actions. We show that preference rationalizability is invariant to redundant types and states as long as all players have simplex restrictions on their ex-post preferences...
BACKGROUND Serious games are motivating and provide a safe environment for students to learn from their mistakes without experiencing any negative consequences from their actions. However, little is known about students' gaming preferences and the types of serious games they like to play for education. OBJECTIVE This study aims to determine the types of gaming aspects that students would like...
This study investigated the knowledge gains and attitude shifts attributable to a unique online science education game, Uncommon Scents. The game was developed to teach middle school students about the biological consequences of exposure to toxic chemicals in an environmental science context, as well as the risks associated with abusing these chemicals as inhalants. Middle school students (n = ...
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