نتایج جستجو برای: work enjoyment
تعداد نتایج: 950936 فیلتر نتایج به سال:
The present study focused on students’ academic enjoyment as predicted by achievement in multiple academic domains. Assumptions were based on Marsh’s internal/external (I/E) frame of reference model and Pekrun’s control-value theory of achievement emotions, and were tested in a sample of 1380 German students from grades 5 to 10. Students’ academic enjoyment, self-concept, and achievement were a...
Performance Deficits in Aging Human Service Settings and a Behavior Analytic Approach to Remediation
The staff members working in all human service settings have major effects on the populations in which they are working. Staff enjoyment and their preferences also play a role in their work performance. Work performance, specifically in aging settings, is an understudied area of applied behavioral research. Thus, giving focus to identifying performance deficits may assist with increasing job ta...
Flow experience is a state of mind in which one is totally absorbed in a task. This study explored the daily flow patterns related to working and non-working tasks among healthy and non-healthy (burned-out) individuals using the Experience Sampling Method. The main aim of this study was to explore flow throughout the day using an operationalization that focused on the flow experience itself, as...
UNLABELLED BACKGROUND About half a billion people with disabilities in developing countries have limited access to assistive technology. The Convention on the Rights of persons with Disabilities requires governments to take measures to ensure provision of such technologies. To guide implementation of these measures there is a need for understanding health outcomes from a human rights perspec...
Within the healthcare context is very important to foster the dynamics leading to positive experiences at work, in order to promote work motivation and well-being. This study investigated the influence of some personal and job resources and of some job demands on the three dimensions (absorption, work enjoyment, intrinsic work motivation) of flow at work, on the basis of Job Demands-Resources M...
Only few studies so far have examined recovery from work during workday breaks. In this intervention study, based on the effort-recovery model and the conservation of resources theory, we examined how to enhance recovery during lunch breaks. More specifically, we examined the within-person effects of lunchtime park walks and relaxation exercises on employees' levels of concentration, strain, an...
In the present study, the interplay of player performance, game-related self-efficacy experiences, and the resulting effects on game enjoyment are investigated. We hypothesized that a player's performance stimulates enjoyment via its potential to stimulate game-related self-efficacy experiences. In a laboratory setting, participants (N = 213) played a jump 'n' run game. Their performance during...
This study examines the development of video game enjoyment over time. The results of a longitudinal study (N=62) show that enjoyment increases over several sessions. Moreover, results of a multilevel regression model indicate a causal link between the dependent variable video game enjoyment and the predictor variables exploratory behavior, spatial presence, competence, suspense and solution, a...
BACKGROUND A school-based physical activity intervention designed to encourage adolescent girls to be more active was more effective for some participants than for others. We examined whether baseline enjoyment of exercise moderated response to the intervention. METHODS Adolescent girls with a low level of baseline activity who participated in a controlled trial of an intervention to promote ...
This article explores video game enjoyment originated by games' key characteristic, interactivity. An online experiment (N=500) tested experiences of effectance (perceived influence on the game world) and of being in control as mechanisms that link interactivity to enjoyment. A video game was manipulated to either allow normal play, reduce perceived effectance, or reduce perceived control. Enjo...
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