نتایج جستجو برای: video games

تعداد نتایج: 222813  

Journal: :Cochrane Database of Systematic Reviews 2017

Journal: :Contexts 2007

Journal: :Aggressive behavior 2013
Youssef Hasan Laurent Bègue Brad J Bushman

It is well known that violent video games increase aggression, and that stress increases aggression. Many violent video games can be stressful because enemies are trying to kill players. The present study investigates whether violent games increase aggression by inducing stress in players. Stress was measured using cardiac coherence, defined as the synchronization of the rhythm of breathing to ...

Journal: :Psychological science 2001
C A Anderson B J Bushman

Research on exposure to television and movie violence suggests that playing violent video games will increase aggressive behavior. A metaanalytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults. Experimental and nonexperimental studies with males and females in laboratory and field settings support this conc...

Journal: :Sexual health 2018
Dèsirée Vidaña-Pérez Ariela Braverman-Bronstein Ana Basto-Abreu Inti Barrientos-Gutierrez Rainer Hilscher Tonatiuh Barrientos-Gutierrez

Background: Video games are widely used by children and adolescents and have become a significant source of exposure to sexual content. Despite evidence of the important role of media in the development of sexual attitudes and behaviours, little attention has been paid to monitor sexual content in video games. Methods: Data was obtained about sexual content and rating for 23722 video games from...

2017
Prithwijit Das Meng’ou Zhu Laura McLaughlin Zaid Bilgrami Ruth L. Milanaik

In recent years, the video game market has embraced augmented reality video games, a class of video games that is set to grow as gaming technologies develop. Given the widespread use of video games among children and adolescents, the health implications of augmented reality technology must be closely examined. Augmented reality technology shows a potential for the promotion of healthy behaviors...

2010
Cody Watts Ehud Sharlin Peter Woytiuk

Increasingly, the movements of players’ physical bodies are being used as a method of controlling and playing video games. This trend is evidenced by the recent development of interpersonal touch-based games; multiplayer games which players control by physically touching their partners. Although a small number of interpersonal touch-based games have recently been designed, the best practices fo...

2005
A. Sepchat N. Monmarché D. Archambault

Currently, a few video games are accessible for visually impaired people. Our works deal with the development of such games and more precisely on tactile accessible video games for visually impaired children. The aim of these works is the establishment of a global method to develop such games. So, the first step is the conception of simple games as Snake and Maze ones. Then from these two games...

2008

Video games, unlike traditional, non-digital games, are based on a combination of fixed rules which cannot be broken from the player position, and implied rules which are not enforced by the computer program. It is relatively common, however, for players to impose additional or alternative rules on video games, in order to refine or expand gameplay and to create new gaming experiences. This pap...

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