نتایج جستجو برای: vertex friendly

تعداد نتایج: 82292  

Journal: :journal of algorithms and computation 0
p. jeyanthi research centre, department of mathematics, govindammal aditanar college for women, tiruchendur-628 215, tamil nadu, india. a. sudha department of mathematics, wavoo wajeeha women’s college of arts and science, kayalpatnam -628 204,tamil nadu, india.

a vertex irregular total k-labeling of a graph g with vertex set v and edge set e is an assignment of positive integer labels {1, 2, ..., k} to both vertices and edges so that the weights calculated at vertices are distinct. the total vertex irregularity strength of g, denoted by tvs(g)is the minimum value of the largest label k over all such irregular assignment. in this paper, we study the to...

Journal: :transactions on combinatorics 2012
wai chee shiu kwong harris

let $g=(v,e)$ be a connected simple graph. a labeling $f:v to z_2$ induces two edge labelings $f^+, f^*: e to z_2$ defined by $f^+(xy) = f(x)+f(y)$ and $f^*(xy) = f(x)f(y)$ for each $xy in e$. for $i in z_2$, let $v_f(i) = |f^{-1}(i)|$, $e_{f^+}(i) = |(f^{+})^{-1}(i)|$ and $e_{f^*}(i) = |(f^*)^{-1}(i)|$. a labeling $f$ is called friendly if $|v_f(1)-v_f(0)| le 1$. for a friendly labeling $f$ of...

پایان نامه :دانشگاه تربیت معلم - سبزوار - دانشکده ریاضی و کامپیوتر 1390

همچنین با استفاده از نتیجه های به دست آمده الگوریتم هایی برای امتحان یکتایی رنگ پذیری ارائه داده شد. به عنوان یک کاربرد، مثال نقضی را برای حدس ژو، مربوط به ‎3-‎رنگ پذیری یکتای گراف های بدون مثلث بررسی می کنیم ‎ایده ی اصلی این پایان نامه از مقاله ‎‎c‎. ‎hillar‎, ‎t‎. ‎windfeldt‎, ‎it algebraic characterization of uniquely vertex colorable graphs, ‎j‎. ‎combin‎. ‎theory ser‎. ‎b 98 (2008) 400...

Journal: :iranian journal of mathematical chemistry 0
m. azari islamic azad university f. falahati-nezhad safadasht branch, islamic azad university

let g_1 and g_2 be simple connected graphs with disjoint vertex sets v(g_1) and v(g_2), respectively. for given vertices a_1in v(g_1) and a_2in v(g_2), a splice of g_1 and g_2 by vertices a_1 and a_2 is defined by identifying the vertices a_1 and a_2 in the :union: of g_1 and g_2. in this paper, we present exact formulas for computing some vertex-degree-based graph invariants of splice of graphs.

A. Mahmiani , A. Sousaraei , O. Khormali ,

The vertex version of PI index is a molecular structure descriptor which is similar to vertex version of Szeged index. In this paper, we compute the vertex-PI index of TUC4C8(S), TUC4C8(R) and HAC5C7[r, p].

Journal: :transactions on combinatorics 2015
roushini leely pushpam sampath padmapriea

a roman dominating function (rdf) on a graph g = (v,e) is defined to be a function satisfying the condition that every vertex u for which f(u) = 0 is adjacent to at least one vertex v for which f(v) = 2. a set s v is a restrained dominating set if every vertex not in s is adjacent to a vertex in s and to a vertex in . we define a restrained roman dominating function on a graph g = (v,e) to be ...

Journal: :PVLDB 2015
Narayanan Sundaram Nadathur Satish Md. Mostofa Ali Patwary Subramanya Dulloor Michael J. Anderson Satya Gautam Vadlamudi Dipankar Das Pradeep Dubey

Given the growing importance of large-scale graph analytics, there is a need to improve the performance of graph analysis frameworks without compromising on productivity. GraphMat is our solution to bridge this gap between a user-friendly graph analytics framework and native, hand-optimized code. GraphMat functions by taking vertex programs and mapping them to high performance sparse matrix ope...

2017
Deepa Sinha Deepakshi Sharma

A signed graph is a simple graph where each edge receives a sign positive or negative. Such graphs are mainly used in social sciences where individuals represent vertices friendly relation between them as a positive edge and enmity as a negative edge. In signed graphs, we define these relationships (edges) as of friendship ("+" edge) or hostility ("-" edge). A 2-path product signed graph [Formu...

2010
Dmitriy V. Pinskiy

We present a novel algorithm for deforming a locally smooth polygonal mesh by sliding its vertices over the surface. This sliding deformation creates the visual appearance of texture animation without requiring an explicit global surface parameterization or the overhead of storing texture coordinates. The proposed deformation algorithm can also be employed to slide vertices over the surface to ...

2010
Falko Löffler Heidrun Schumann

Traditionally, terrain simplification is time consuming and generates multi-resolution models, from which irregular or semi-regular triangulations are extracted to render a terrain at a suitable level of detail. Recent terrain simplification techniques use GPU-friendly regular grids and apply the filtering and sub-sampling paradigm to generate multiple resolutions. However, such approximations ...

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