نتایج جستجو برای: post game
تعداد نتایج: 506250 فیلتر نتایج به سال:
[Purpose] The aim of this study was to assess the effects of 8 weeks of Wii Fit balance game training on the balance abilities of students with intellectual disabilities. [Subjects and Methods] Twenty-four students with intellectual disabilities were selected and randomly divided into Wii Fit balance game training, physical education, and sedentary activity groups. The Wii Fit balance game trai...
Purpose This study was aimed to investigate the relationship between psychological and physiological changes and performance in archery, which is strongly influenced by psychological factors including concentration, tension, anxiety, and stress. Methods A total of 19 athletes from women's colleges who participated in the 30 m individual competition at the 34th President's Cup National Archery...
Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles. Methods: A total of 80 players, aged 18 to 30 years, played four types of video games; Ru...
Introduction: The present study aimed to investigate the effectiveness of produced educational computer game on the academic engagement of boy students in the first grade of secondry high school in Tehran. Methods: This study is based on the objectives and hypotheses of the type of inter-group experimental design with pre-test and post-test along with the control group and according to the meth...
Objective: Previous research has shown that attentional bias towards game-related stimuli is a significant factor in the etiology, maintenance and severity of Internet Gaming Disorder (IGD). Therefore, interventions targeting attentional bias towards game-related stimuli, can potentially ameliorate this disorder. The aim of the present research was to examine the effectiveness of online Attenti...
The different factors (environmental, microbial contamination, handling procedures with game, post mortal changes of game meat) influenced on safety and quality of farmed and hunted wild game meat are described. The emphasis is given on residues of contaminants: risk chemical elements (Cd, Pb, Hg), mycotoxins (aflatoxin, ochratoxin, trichothecene), veterinary drug residues (sulfanilamid, amprol...
While video games have become a source of excitement for educational designers, creating informal game experiences that players can draw on when thinking and reasoning in non-game contexts has proved challenging. In this paper we present a design principle for creating educational video games that enables players to draw on knowledge resources gained in-game to reason about non-game phenomena. ...
Objectives: The current study aimed at investigating the impact of SHOFER computer game on visual-motor coordination in children with hearing impairments. Methods: The current pre-test, post-test experimental study was conducted in Ahvaz, Iran in 2018. Sixteen preschool children with hearing impairment were randomly assigned into two groups of experimental (n=8) and control (n=8). The experime...
Penney-Ante is the name of a (probabilistic) game with pennies invented by Walter Penney. Analysis of the game depends on a collection of simultaneous (nonlinear) equations in languages. In all the publications I am aware of, the equations are complicated by the introduction of generating functions detailing lengths of words. This document records a proof in which the unnecessary naming of word...
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