نتایج جستجو برای: person games

تعداد نتایج: 165312  

2013
Johannes Putzke Kai Fischbach Detlef Schoder Peter A. Gloor

Perceived Ease of Use (PEoU) is one of the most central constructs in IS research. However, it has been examined only from an individual perspective. This article conceptualizes PEoU as a network construct. Results indicate three things. Firstly, the higher a person's PEoU, the more likely she or he is sought for advice. Secondly, there is a greater likelihood that a person seeks out another pe...

Journal: :Transactions of the American Mathematical Society 1968

Journal: :ZOR Zeitschrift f� Operations Research Methods and Models of Operations Research 1992

Journal: :Discrete Applied Mathematics 1990

Journal: :Information and Control 1970

Journal: :Journal of Mathematical Analysis and Applications 1976

Journal: :International Journal of Game Theory 1992

2007
BEZALEL PELEG

The set Gn of all n-person games 1 may be considered a convex subset of a euclidean space; Gn has dimension 2 n — n — 2. Although it has not been proved that all games possess a solution, large classes of solvable games have been discovered. In [2], Shapley defined a certain class of solvable games—the quota games—and showed that from the point of view of dimension, the set Qn of all ^-person q...

2007
LOUIS J. BILLERA ROBERT E. BIXBY Alex Rosenberg

The class of «-person games (without side payments) obtainable from a certain economic market model is characterized as the class of totally balanced games. Various market representations for a given totally balanced game are considered, and a finite commodity representation without production is obtained.

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