نتایج جستجو برای: lighting and texture

تعداد نتایج: 16835455  

Journal: :international journal of occupational hygiene 0
majid hajibabaei department of occupational health engineering, school of health, ahvaz jundishapur university of medical science, ahvaz, iran. azadeh saki department of biostatistics and epidemiology, school of health, ahvaz jundishapur university of medical sciences, ahvaz, iran. rostam golmohammadi department of occupational health engineering, school of public health and research center for health sciences, hamadan university of medical sciences, hamadan, iran. mina cheshmehkhavar department of occupational health engineering, school of health, research committee, ahvaz jundishapur university of medical science, ahvaz, iran. marzieh sarabi department of occupational health engineering, school of health, research committee, ahvaz jundishapur university of medical science, ahvaz, iran. maryam isvand department of occupational health engineering, school of health, research committee, ahvaz jundishapur university of medical science, ahvaz, iran.

well-designed lighting decreases accidents and diseases of eyes and can increase productivity and concentration. increase of energy price and a high proportion of electric lighting energy consumption in buildings due to defects in designing and maintenance led to desirable lighting to be reduced. one of our challenges in providing health and quality of lighting is lack of economic justification...

2005
Anna Sokol

In this project, is presented a watercolor inspired method for the rendering of surfaces. This approach mimics the watercolor process by building up an illuminated scene through the composting of several layers of semi-transparent paint. The key steps consist of creating textures for each layer using Perlin Noise, and then calculating the layer thickness distribution using an inverted subtracti...

Journal: :Journal of Visualization and Computer Animation 2006
Yaohua Hu Luiz Velho Xin Tong Baining Guo Harry Shum

In computer games and other real-time graphics applications, the ocean surface is typically modeled as a texture or bump-mapped plane with simple lighting effects. This paper describes a system for realistically rendering the water surface in real time. Our system can render calm ocean waves with sophisticated lighting effects at 100 fps on a 680 MHz Pentium III with a GeForce 3 graphics card. ...

2003
Antonio Haro Irfan A. Essa

Realistic rendering of computer modeled three dimensional surfaces typically involves estimation of the reflectance properties of the material to be used for rendering the surface, or use of photographs of the material for texturing instead. Bidirectional texture functions (BTFs) can be used for this purpose, however, full coverage of all viewing and lighting directions desired must be acquired...

2000
Heinz Mayer

This paper presents an extension to a measurement system to capture bidirectional refEectance distribution function (BRDF) values and texture maps out of images. The extension will enable the measurement of reflection effects due to surface roughness and additionally extracts a map representing local surface displacements. Different lighting conditions where used to discriminate between surface...

2004
Adrian James Chung Fani Deligianni Pallav Shah Athol Wells Guang-Zhong Yang

This paper presents a novel method for photorealistic rendering of the bronchial lumen by directly deriving matched shading and texture parameters from video bronchoscope images. 2D/3D registration is used to match video bronchoscope images with 3D CT scan of the same patient, such that patient specific modelling and simulation with improved visual realism can be achieved. With the proposed met...

Journal: :CoRR 2012
F. Mahmood F. Kunwar

Doors are important landmarks for indoor mobile robot navigation and also assist blind people to independently access unfamiliar buildings. Most existing algorithms of door detection are limited to work for familiar environments because of restricted assumptions about color, texture and shape. In this paper we propose a novel approach which employs feature based classification and uses the Koho...

2014
Eric Brachmann Alexander Krull Frank Michel Stefan Gumhold Jamie Shotton Carsten Rother

This work addresses the problem of estimating the 6D Pose of specific objects from a single RGB-D image. We present a flexible approach that can deal with generic objects, both textured and texture-less. The key new concept is a learned, intermediate representation in form of a dense 3D object coordinate labelling paired with a dense class labelling. We are able to show that for a common datase...

2001
Eric B. Lum Kwan-Liu Ma

In this paper, we present a watercolor inspired method for the rendering of surfaces. Our approach mimics the watercolor process by building up an illuminated scene through the compositing of several layers of semitransparent paint. The key steps consist of creating textures for each layer using LIC of Perlin Noise, and then calculating the layer thickness distribution using an inverted subtrac...

2013
K. Meena A. Suruliandi Reena Rose

Automatic face recognition remains an interesting but challenging computer vision open problem. Poor illumination is considered as one of the major issue, since illumination changes cause large variation in the facial features. To resolve this, illumination normalization preprocessing techniques are employed in this paper to enhance the face recognition rate. The methods such as Histogram Equal...

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