نتایج جستجو برای: exercise and playing games
تعداد نتایج: 16865387 فیلتر نتایج به سال:
Background: Today, due to developing communicative technologies, computer games and other audio-visual media as social phenomena, are very attractive and have a great effect on children and adolescents. The increasing popularity of these games among children and adolescents results in the public uncertainties about plausible harmful effects of these games. This study aimed to investigate the co...
This article brings together two distinct, but related perspectives on playful museum experiences: Critical play and hybrid design. The explores the challenges involved in combining these perspectives, through design of experiences that aimed to facilitate critical with/in collections Museum Yugoslavia highly contested heritage they represent. Based reflections from process as well feedback tes...
In this paper, we deal with games with fuzzy payoffs. We proved that players who are playing a zero-sum game with fuzzy payoffs against Nature are able to increase their joint payoff, and hence their individual payoffs by cooperating. It is shown that, a cooperative game with the fuzzy characteristic function can be constructed via the optimal game values of the zero-sum games with fuzzy payoff...
Introduction: Training techniques, age, and climatic conditions may play a significant role in physiological responses of soccer players. Therefore, this study set out to investigate changes in the serum interleukin-18 (IL-18) and blood lactate levels of teenagers after playing small-sided soccer games in warm weather. Corresponde...
Exercise video games combine entertainment and physical movement in an effort to encourage people to be more physically active. Multiplayer exercise games take advantage of the motivating aspects of group activity by allowing people to exercise together. However, people of significantly different fitness levels can have a hard time playing together, as large differences in performance can be de...
Background: Screen time (ST), including watching television and playing electronic games are the leading cause of a growing obesity epidemic. This study aimed to evaluate ST and its association with physical activity, overweight and socioeconomic status (SES) in children 10 to 12 years of age in Sanandaj. Methods: This study was designed as a cross-sectional study, which was conducted...
Introduction: Video games affect the stress system and cognitive abilities in different ways. Here, we evaluated electrophysiological and biochemical indicators of stress and assessed their effects on cognition and behavioral indexes after playing a scary video game. Methods: Thirty volunteers were recruited into two groups as control and experimental. The saliva and blood samples were collect...
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