نتایج جستجو برای: crowd simulation
تعداد نتایج: 566037 فیلتر نتایج به سال:
Producing crowd simulations is a time-consuming task. The amount of technical work required for control ling relevant crowd parameters is a hurdle for effective production. In this paper we propose a new authoring method that can easily create crowd simulations with intuitive painting interface. For this, Self Organized Distribution Map (SODM), Stroke-based Flow Field and Gradient Vector Flow (...
Current crowd simulation progresses still fall short of simulating many real-world collective behaviors. Arguably, one of the main reasons is that some essential qualities of human beings such as emotion have not been effectively modeled and incorporated into crowd simulation algorithms. In this paper, we propose a novel computational model for emotion evolution and demonstrate its applications...
Crowd modeling and simulation is an active research field that has drawn increasing attention from industry, academia and government recently. In this paper, we present a generic data-driven approach to generate crowd behaviors that can match the video data. The proposed approach is a bi-layer model to simulate crowd behaviors in pedestrian traffic in terms of exclusion statistics, parallel dyn...
Crowd modeling and simulation has become a critical tool for understanding crowds and predicting their behaviours. This is accomplished by modelling the characteristics and behaviours of large groups of people, as well as their interactions. Agent-based crowd simulation may involve thousands of complex agents interacting in sophisticated ways, in close spatial proximity, with each other. A key ...
Velocity-based models belong to the category of microscopic crowd simulation models. They recently appeared in the crowd simulation literature. They mathematically formulate microscopic interactions as a function of agents' states and their derivatives. In the case of collision avoidance, this property provides agents with the ability to produce anticipated smooth reactions, with great impact o...
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) as a metric for virtual crowd behavior. Using experimental evidence from the presence literature and the results of a pilot experiment that we ran, we explore the egocentric features that a crowd simulation model shoul...
نمودار تعداد نتایج جستجو در هر سال
با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید