نتایج جستجو برای: post game

تعداد نتایج: 506250  

Journal: :Journal of sports science & medicine 2018
Cláudio Farias Carla Valério Isabel Mesquita

The teaching and learning of games and sport-based activities has historically been the dominant form of the physical education curricula. With an interest in providing to students meaningful and culturally situated sporting experiences, Sport Education is probably the most implemented and researched pedagogical model worldwide. However, although there is considerable evidence that the model as...

Journal: :IJGBL 2017
Andrea Gauthier Jodie Jenkinson

We designed a serious game, MolWorlds, to facilitate conceptual change about molecular emergence by using game mechanics (resource management, immersed 3rd person character, sequential level progression, and 3-star scoring system) to encourage cycles of productive negativity. We tested the value-added effect of game design by comparing and correlating preand post-test misconceptions, interactio...

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

Journal: :معماری و شهرسازی 0
مهدی حسینی دهاقانی دانشکده شهرسازی، پردیس هنرهای زیبا، دانشگاه تهران میثم بصیرت دانشکده شهرسازی، پردیس هنرهای زیبا، دانشگاه تهران

game theory is an approach based on mathematics to study social interactions and modeling strategic situations. this theory focuses on decision situations where preferences of decision makers are disputed. existence of strategic position in city also with a conflict of interest or competition makes using game theory to describe the urban management issues, attractive. one of the important contr...

2012
Nathan R. Holbert Uri Wilensky

In this paper we present a case study of a player of the game FormulaT Racing—a prototype racing video game we created to explore design principles that could transform popular games into powerful learning environments—shifting between and ultimately integrating video game and school-based epistemological framings. We show a player shifting from describing acceleration and velocity in a purely ...

Journal: :Saudi medical journal 2011
Mohammad N Khan Abdulwahab Telmesani Abdulaziz Alkhotani Abdelaziz Elzouki Burhan Edrees Mohammad H Alsulimani

OBJECTIVE To compare students` performance, satisfaction, and retention of knowledge between a `jeopardy game format` and a `didactic lecture format` in teaching viral exanthema to fifth-year medical students. METHODS We conducted a parallel-group randomized controlled trial in the Department of Pediatrics, Faculty of Medicine, Umm Al-Qura University, Makkah, Saudi Arabia from November 2008 t...

2011
Kyusong Lee Soo-Ok Kweon Sungjin Lee Hyungjong Noh Jinsik Lee Jonghoon Lee Hae-Ri Kim Gary Geunbae Lee

This paper introduces a preliminary study on affective effects of Spoken Dialog-Based Language Learning Game (DB-LLG) currently under the development in our research group. DBLLG is an educational game designed for language learners to convey interactive conversations with in-game characters in interactive immersive environments, such as post office, library, shops, on the street, etc. Students...

2011
Shannon Kennedy-Clark

This paper presents the results of a study designed to develop pre-service teachers‘ skills and pedagogical understanding of how game-based learning can be used in a classroom. The study used a technological pedagogical content knowledge (TPACK) conceptual model. 18 pre-service science teachers participated in the study that used Death in Rome, a point and click inquiry-based game to learn how ...

Journal: :Revista brasileira de enfermagem 2017
Margarete Consorti Bellan Vanessa Cortez Alves Mayza Luzia Dos Santos Neves José Luiz Tatagiba Lamas

OBJECTIVE To adapt a pre-existing educational game, making it specific to the teaching of blood pressure auscultatory measurement, and to apply this game in a pilot study. METHOD The original game cards were altered by the authors and submitted to content validation by six experts in the field. After redesigns, the game was applied to 30 subjects, who answered a questionnaire (pre-test and po...

Journal: :Stroke 2014
Olajide Williams Mindy F Hecht Alexandra L DeSorbo Saima Huq James M Noble

BACKGROUND AND PURPOSE Improving actionable stroke knowledge of a witness or bystander, which in some cases are children, may improve response to an acute stroke event. METHODS We used a quasiexperimental pre-test post-test design to evaluate actionable stroke knowledge of 210 children aged 9 to 10 years in response to a single, 15-minute exposure to a stroke education video game conducted in...

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