نتایج جستجو برای: participating media

تعداد نتایج: 320357  

Journal: :Comput. Graph. Forum 2008
Wojciech Jarosz Matthias Zwicker Henrik Wann Jensen

In this paper we present a technique for computing translational gradients of indirect surface reflectance in scenes containing participating media and significant occlusions. These gradients describe how the incident radiance field changes with respect to translation on surfaces. Previous techniques for computing gradients ignore the effects of volume scattering and attenuation and assume that...

2014
Panagiotis Adamopoulos Vilma Todri

This paper studies a pioneering social media venture and seeks to understand the effectiveness of promotional events in social media platforms by evaluating their impact on participating brands. We employ a promising research approach, based on the event study methodology, and use a rich database consisting of all the promotional events on Twitter by American Express Company and its participati...

Journal: :Comput. Graph. Forum 2017
László Szirmay-Kalos Iliyan Georgiev Milán Magdics Balázs Molnár Dávid Légrády

In this supplementary material we provide the details of the single scattering methods that use the medium manipulation scheme proposed in the paper entitled “Unbiased Light Transport Estimators for Inhomogeneous Participating Media”. 1. Single scattering of point source lighting In this supplementary document we consider a practically important special case of participating media rendering, th...

Journal: :Computers & Graphics 2014
Oskar Elek Tobias Ritschel Carsten Dachsbacher Hans-Peter Seidel

Efficient light transport simulation in participating media is challenging in general, but especially if the medium is heterogeneous and exhibits significant multiple anisotropic scattering. We present Principal-Ordinates Propagation, a novel finite-element method that achieves real-time rendering speeds on modern GPUs without imposing any significant restrictions on the rendered participated m...

2000
P. Lecocq Andras Kemeny Sylvain Michelin Didier Arquès

Many shading models are able to provide realistic rendering of lighting effects under various atmospheric conditions but computational times are often expensive. This paper proposes a method to render lighting effects within participating media in real-time on a graphics workstation. It consists of mathematical approximations based on a re-formulation of the light transport equation considering...

Journal: :IEEE Trans. Vis. Comput. Graph. 2003
Caixia Zhang Roger Crawfis

— This paper describes an efficient algorithm to model the light attenuation due to a participating media with low albedo. Here, we consider the light attenuation along a ray, as well as the light attenuation emanating from a surface. The light attenuation is modeled using a splatting volume renderer for both the viewer and the light source. During the rendering, a 2D shadow buffer accumulates ...

Journal: :Comput. Graph. Forum 2012
Thomas Engelhardt Jan Novák Thorsten-Walther Schmidt Carsten Dachsbacher

In this paper we present a novel method for high-quality rendering of scenes with participating media. Our technique is based on instant radiosity, which is used to approximate indirect illumination between surfaces by gathering light from a set of virtual point lights (VPLs). It has been shown that this principle can be applied to participating media as well, so that the combined single scatte...

Journal: :Comput. Graph. Forum 2011
László Szirmay-Kalos Balázs Tóth Milán Magdics

This paper presents efficient algorithms for free path sampling in heterogeneous participating media defined either by high-resolution voxel arrays or generated procedurally. The method is based on the concept of mixing “virtual” material or particles to the medium, augmenting the extinction coefficient to a function for which the free path can be sampled in a straightforward way. The virtual m...

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