نتایج جستجو برای: word games

تعداد نتایج: 160429  

2017
Robert Speer Joshua Chin Catherine Havasi

Machine learning about language can be improved by supplying it with specific knowledge and sources of external information. We present here a new version of the linked open data resource ConceptNet that is particularly well suited to be used with modern NLP techniques such as word embeddings. ConceptNet is a knowledge graph that connects words and phrases of natural language with labeled edges...

2014
Luz Rello Clara Bayarri Yolanda Otal Martin Pielot

In this paper we present a method which aims to improve the spelling of children with dyslexia through playful and targeted exercises. In contrast to previous approaches, our method does not use correct words or positive examples to follow, but presents the child a misspelled word as an exercise to solve. We created these training exercises on the basis of the linguistic knowledge extracted fro...

2008
Klaus P. Jantke

Digital games seem to have enormous educational potential. But something goes wrong. Although the field of digital games is booming, games that are designed with an educational purpose in mind have a large variety of deficiencies. The treatment of knowledge in games is a decisive factor. There is an obvious difficulty of balancing the virtual vs. the real–a phenomenon in games that is not yet w...

2008
Klaus P. Jantke

Digital games seem to have enormous educational potential. But something goes wrong. Although the field of digital games is booming, games that are designed with an educational purpose in mind have a large variety of deficiencies. The treatment of knowledge in games is a decisive factor. There is an obvious difficulty of balancing the virtual vs. the real–a phenomenon in games that is not yet w...

Ahmad Alipoor, Alireza Agha Yousefi, Farahnaz Mohammadi, Nooshin Taghinejad,

ABSTRACT Introduction: Adolescence is associated with a change in self-concept made up of social interactions and experiences. Recent researches indicate the possible role of aggressive computer games on adolescents’ self-concept. The aim of this study is to evaluate the impact of violent computer games on the self-concept of second grade junior high school students in Band...

2004
Nolan Bushnell

hands on MIT’s new PDP-1, one of the first computers that used a screen and keyboard instead of paper punch cards. Spurred by what Atari founder Nolan Bushnell calls a natural desire to “make computers do fun things,” the grad students created Spacewar, the first recognizable videogame (1, 2). Spacewar allowed two players to pilot spaceships (i.e. white dots) across a starry background (white d...

Journal: :iranian journal of psychiatry 0
fatemeh khalili kermani mohammadreza mohammadi fariba yadegari fatemeh haresabadi seyed mehdi sadeghi saba darouei haghighi

objective: in this study, a new training method of working memory (wm) was used in the form of structured games, and the effect of training was evaluated with a controlled design. the training method of wm in the form of structured games includes 20 sets of structured games that can improve wm and performance of executive functions. method: sixty children with attention deficit hyperactivity di...

Journal: :Sociological Forum 2021

In the process of retelling information, individuals often inadvertently transform it to be more consistent with their cultural schemas. We explore long-term change inherent in this process, focusing on utterances about tastes as our case study (e.g., music, food, and outdoor hobbies). use a word embedding model simulate “telephone game” where each actor partially hears an utterance, uses schem...

2003
Martin Lange

Every logic comes with several decision problems. One of them is the model checking problem: does a given structure satisfy a given formula? Another is the satisfiability problem: for a given formula, is there a structure fulfilling it? For modal and temporal logics; tableaux, automata and games are commonly accepted as helpful techniques that solve these problems. The fact that these logics po...

Journal: :AI Magazine 2013
Julian Togelius Noor Shaker Sergey Karakovskiy Georgios N. Yannakakis

benchmarks. In reinforcement learning, the choice has long stood between simplistic toy problems such as pole balancing and the Mountain Car, and complex, slow and nonreplicable robot problems. Within the CI/AI in games community, a series of competitions has grown up where competitors submit controllers for modified or reconstructed versions of existing computer games. Using existing computer ...

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