نتایج جستجو برای: video games

تعداد نتایج: 222813  

2012
Reem Altamimi Geoff Skinner

Childhood obesity is a major phenomenon that has been dramatically spread in different countries. This prevalence draws the attention of researchers to find the reasons that help increase this problem. One of the main contributing factors for increasing the children and adolescent weight is the sedentary nature of their life. With the advent of technology these days, many children and adolescen...

Journal: :Emotion 2010
Tobias Greitemeyer Silvia Osswald Markus Brauer

Past research provided abundant evidence that exposure to violent video games increases aggressive tendencies and decreases prosocial tendencies. In contrast, research on the effects of exposure to prosocial video games has been relatively sparse. The present research found support for the hypothesis that exposure to prosocial video games is positively related to prosocial affect and negatively...

Journal: :CoRR 2017
Niels Justesen Philip Bontrager Julian Togelius Sebastian Risi

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique requirements that different game genres pose to a deep learning system and highlight important open challenges in the context of applying these machine learnin...

Journal: :Journal of pediatric ophthalmology and strabismus 2017
Caterina Rechichi Gilda De Mojà Pasquale Aragona

PURPOSE To examine a possible relationship between exposure to video games/electronic screens and visual issues in children between 3 and 10 years of age. METHODS An observational, cross-sectional study of a population of children using video games was employed. All patients between 3 and 10 years of age were recruited at an outpatient unit accredited by the Italian Regional Health Service. T...

2007
Kathy Sanford Leanna Madill

Designing and creating video games in a high school classroom is fantasy for some students, but a reality in computer classes at a large sized Western Canadian high school. Classes of Information Technology and Programming have been engaging in video games as the entry point into learning programming skills. Powerful learning and teaching practises are apparent and through observations, intervi...

Journal: :Journal of youth and adolescence 2013
Paul J C Adachi Teena Willoughby

The majority of research on the link between video games and aggression has focused on the violent content in games. In contrast, recent experimental research suggests that it is video game competition, not violence, that has the greatest effect on aggression in the short-term. However, no researchers have examined the long-term relationship between video game competition and aggression. In add...

2009
Tom Robinson Mark Callister Brad Clark James Phillips

To promote video games, game manufacturers create official Web sites for their games that are designed to attract consumers' attention and push them to purchase. This paper examines the messages that these Web sites send to the public regarding violence, sexual content, drug and alcohol use, and racial and gender representations. Results show that male characters outnumber female characters, th...

2006
Pippin Barr Rilla Khaled Robert Biddle James Noble

Video games are full of obstructions. From aliens with laserguns to the architecture of a game world, obstruction is an acknowledged element of all games, but is rarely considered in isolation or in detail. It is critical to understand obstruction in video games not only abstractly, but in terms of player experience. We present qualitative data from players of five popular games to examine the ...

2010
Henrik Schoenau-Fog Luis Emilio Bruni Faysal Fuad Khalil

What will you do when an air strike is announced, the attack is targeting your hometown, and you can hear the bombers coming nearer? How will you find your loved ones in the carnage after the explosions? What would it be like to be on the other side of the guns pointed at you by the invaders? What happens when we turn the roles around and the "First Person Shooter" becomes a "First Person Victi...

2013
Kathrin Maria Gerling

Decreased activity reduces life expectancy, yet many institutionalized older adults lead sedentary lifestyles: agerelated changes and impairments limit the number accessible leisure activities, and nursing homes struggle to provide mental and physically stimulating activities for their residents. In this context, motion-based video games – games that integrate physical user input – are one oppo...

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