نتایج جستجو برای: post game
تعداد نتایج: 506250 فیلتر نتایج به سال:
A market-game mechanism is studied in a two-good, pure-exchange setting with potential information aggregation. The mechanism has two stages. At the first stage, agents make offers, which turn out to be provisional for all but a small and randomly selected group. After first-stage offers are announced, everyone else gets to make new offers at a second stage in which payoffs are determined via a...
OBJECTIVE We report the preliminary assessment of InsuOnline©, a serious game designed for medical education on insulin therapy. MATERIALS AND METHODS We conducted a pilot study with 41 undergraduate medical students and Internal Medicine residents to assess the educational effectiveness of InsuOnline©, as compared to a traditional educational activity (lecture, cases discussion). Knowledge, ...
Gamification is one of the most important method in acquiring and improving user engagement and challenging competitors. It defines as using game based thinking and game elements in non-game context to encourage users, solve the problems and to gain certain behaviors. Developing a conceptual model for improving the process of obtaining data in thesis and dissertations registration system is the...
Life expectancy has increased in recent years. Physical activity been postulated as a key element active aging strategies. However, adherence to physical exercise programs traditionally low among the elderly, and current situation of COVID-19 pandemic added extra impediments. Immersive virtual reality (IVR) devices could motivate this population practice exercise. This study aimed analyse use I...
Background fitness, eco-evolutionary feedbacks and the Hawk-Dove game. Abstract This paper further develops work from a previous article which introduced a new way of modelling evolutionary game models with an emphasis on ecological realism, concerned with how ecological factors determine payoffs in evolutionary games. The current paper is focused on the impact of selectively neutral factors (i...
We analyze terminal Pleistocene archaeofaunal diversity trends in the Southern Levant by examining eight Epipaleolithic (ca. 19-12ka) assemblages from the Western Galilee/Mt. Carmel, Israel subregion. We test predictions from a Broad Spectrum Revolution model of the population dynamics of human foragers and their prey. The study emphasizes control over geographic variability and archaeological ...
Video games can empower their players beyond reality, giving them extraordinary abilities. We investigate a novel class of games that provide empowerment in both the real and the virtual world, in this case using a trampoline as part of the human-computer interface. We studied whether novice trampoline jumpers can learn trampolining skills while playing a platform jumping game implemented using...
We report an evaluation study for a novel learning platform, motivated by the growing need for methods to do assessment of serious game efficacy. The study was a laboratory experiment combining evaluation methods from the fields of learning assessment and psychophysiology. 15 participants used the TARGET game platform for 25 minutes, while the bio-signals electrocardiography, electrodermal acti...
Central venous catheter related complications are a large burden on our healthcare system. Many of these complications can be prevented by the use of proper technique. One methodology to aid in the teaching nontechnical aspects of procedures, serious games, has not been utilized in our field. The authors therefore set out to design a serious game aimed at teaching proper central venous catheter...
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