نتایج جستجو برای: genre move
تعداد نتایج: 76067 فیلتر نتایج به سال:
The study presented in this paper explores the current state of genre evolution on the web through web users’ perception. More precisely, it explores the perception of genres when users are faced not only with prototypical genre exemplars but also with hybrid or individualized web pages, and interpret the subjects’ perception in term of genre evolution Although this exploration is partial (23 l...
Men are from Mars and women are from Venus or so the genre of relationship literature would have us believe. But there is some truth in this idea, and researchers in fields as diverse as psychology, sociology, and linguistics have explored ways to better understand the differences between genders. In this paper, we take another look at the problem of gender discrimination and attempt to move be...
The purpose of the present study was first to offer a tentative solution to the problems observed in writing pedagogy in Iran by devising a more comprehensive approach to genre-based writing instruction. In the second phase, a quasi-experimental research design was adopted to determine how effective the model was in writing instruction, compared with the traditional, product-oriented approach, ...
To produce an adequate translation, language students are required to learn varieties of language features including syntax, semantics and pragmatics. Considering the curriculum language learners are face with, one can claim that almost all language students in Iran are taught these features in their academic settings including linguistic courses. Yet, there are some aspects of language which a...
In this position paper, we discuss the user experience of a new genre of mobile guide services, which augments the users’ physical surroundings with fiction rather than with facts. First, we outline sources of inspiration from fiction, storytelling in place and on the move, and related research within the area of interactive narratives and location-based games. We then present and discuss five ...
In this position paper, we discuss the user experience of a new genre of mobile guide services, which augments the users’ physical surroundings with fiction rather than with facts. First, we outline sources of inspiration from fiction, storytelling in place and on the move, and related research within the area of interactive narratives and location-based games. We then present and discuss five ...
The advent of wireless and pervasive technologies offers many opportunities for designing learning experiences that encourage children to explore, initiate and reflect. Novel forms of interactions can be developed, that exploit the physical and the digital in a diversity of ways that move beyond the desktop genre of interactions. In this paper, we describe an approach for developing digitally a...
In this position paper, we discuss the user experience of a new genre of mobile guide services, which augments the users’ physical surroundings with fiction rather than with facts. First, we outline sources of inspiration from fiction, storytelling in place and on the move, and related research within the area of interactive narratives and location-based games. We then present and discuss five ...
Since the release of Half Life (1998), first-person perspective games can be seen to drive towards an unbroken immersive experience, with fewer breaks from real-time delivery. Simultaneously, a move towards ever greater complexity and depth of game content can be seen, although the basic ludic structure of the genre has remained relatively unchanged. A discontinuity is thus established which pl...
نمودار تعداد نتایج جستجو در هر سال
با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید