نتایج جستجو برای: exercise and playing games
تعداد نتایج: 16865387 فیلتر نتایج به سال:
Optimization under uncertainty is central to a number of fields, and it is by now well-known that one can learn to play a repeated game without a priori knowledge of the game, as long as one observes the payoffs (even if one does not see the opponent’s play). We consider the complementary scenario in which one does not observe the payoffs but does observe the opponent’s play. Curiously, we show...
We introduce fluidic games, a type of casual creator that blends game play and game design. Fluidic games have a core of built-in games that anchor a space of design possibilities around them, and encourage players to alternate between playing specific games and playing with the design space. Our Gamika Technology platform supports fluidic games on mobile devices, and we have thus far built thr...
This paper examines amateur role-playing games designers in Japan and their games. By combining sociological studies of amateur game designers and content analysis of their games, it examines how non-commercial production of games by amateurs allows production of games of different kinds from commercial ones.
This study investigated how and why Chinese adolescents choose between playing online games and doing homework, using the model of the theory of planned behavior (TPB) in which the subjective norm was manipulated as two sub-elements (peer support and parental monitoring). A total of 530 students from an elementary school and a middle school in China were asked to complete the measures assessing...
Information technologies have improved dramatically in the last decade, enhancing the potential of digital games to create realistic and engaging environments where players use different cognitive approaches to solve problems, such as, thinking outside of the box, collaborating in groups and searching for information. Unfortunately not all genres of digital games have taken advantage of the new...
The present studies investigated why video racing games increase players' risk-taking inclinations. Four studies reveal that playing video racing games increases risk taking in a subsequent simulated road traffic situation, as well as risk-promoting cognitions and emotions, blood pressure, sensation seeking, and attitudes toward reckless driving. Study 1 ruled out the role of experimental deman...
BACKGROUND Some active video games have been found to promote physical activity adherence because of enjoyment. However, many active games are exercise themed, which may interfere with the distracting properties that make game-based exercise more enjoyable than traditional exercise. This study compared exercise-themed and game-themed active games to investigate differences in energy expenditure...
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