نتایج جستجو برای: crowds

تعداد نتایج: 2501  

2016
Danna Gurari Mehrnoosh Sameki Zheng Wu Margrit Betke

We examine how to leverage the efforts of crowds and algorithms to find the boundaries of objects in biomedical images (segmentation). We propose a modular framework, SAVE, which generates candidate segmentations and then employs voting to choose among the candidates. This framework supports integration of both computer vision and crowdsourcing modules. We evaluated four implementations of SAVE...

2012
Yotam I. Gingold Etienne Vouga Eitan Grinspun Haym Hirsh

It is well established that in certain domains, noisy inputs can be reliably combined to obtain a better answer than any individual. It is now possible to consider the crowdsourcing of physical actions, commonly used for creative expressions such as drawing, shading, and singing. We provide algorithms for converting low-quality input obtained from the physical actions of a crowd into high-quali...

2007
Golam Ashraf Junyu Zhou

Real time rendering of animated crowds has many practical multimedia applications. The Graphics Processor Unit (GPU) is being increasingly employed to accelerate associated rendering and deformation calculations. This paper explores skeletal deformation calculations on the GPU for crowds of articulated figures. It compares a few strategies for efficient reuse of such calculations on clones. We ...

Journal: :Sustainable Cities and Society 2021

Journal: :Proceedings of the ... AAAI Conference on Artificial Intelligence 2021

Recently crowdsourcing services are often used to collect a large amount of labeled data for machine learning, since they provide us an easy way get labels at very low cost and in short period. The use has introduced new challenge that is, coping with the variable quality crowd-generated data. Although there have been many recent attempts address problem multiple workers, only few existing meth...

2010
Anton Gerdelan

We describe a series of experiments investigated the perception of urban crowds and the implementation of these results in a real-time crowd system. Our first series of perceptual experiments examined the role of context in locations containing pedestrian crowds, where properties of the location affect the formation of the individuals making up the crowd, i.e. their position and orientation. Ou...

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