نتایج جستجو برای: video games

تعداد نتایج: 222813  

Journal: Addiction and Health 2012
Ali Kheradmand, Bibi Eshrat Zamani Ghodratollah Rajabizadeh Yasamin Abedini

Background: Addiction to computer (video) games in adolescents and its relationship with educational progress has recently attracted the attention of rearing and education experts as well as organizations and institutes involved in physical and mental health. The current research attempted to propose a structural model of the relationships between parenting styles, mothers’ occupation status, a...

Masoud Kousari Meghdad Mehrabi

Despite tremendous popularity of video games, there have been concerns about their detrimental effects on children. The game rating systems were developed to assist parents in monitoring their children’s gaming experiences. This paper explores how parents in Iran, as a society without established media rating systems, control their children’s gaming experiences. Mixed methods of semi-structured...

Journal: :international journal of preventive medicine 0
xavier carbonell elena guardiola héctor fuster frederic gil tayana panova

background: the goals of the present work were to retrieve the scientific articles published on addiction to the internet, video games, and cell phones and to analyze the pattern of publications in this area (who is doing the research, when and where it is taking place, and in which journals it is being  published), to determine the research being conducted as well as to document geographical t...

Introduction: This research investigated the effects of violent and football video games on cognitive functions, cortisol levels, and brain waves. Methods: A total of 64 participants competed in a single-elimination tournament. Saliva samples of all players were obtained before and after the games for the assessment of cortisol levels. The cognitive performances of the players were also assess...

Journal: :Games and Culture 2014

ژورنال: کیمیای هنر 2020

In third-person video games, players are able to move and progress in the interactive world of the game while watching their avatar from an external point of view. The purpose of this paper is to investigate the role of avatar in the interactive imaginary world of video games using double vision theory. This article is based on descriptive-analytical methods and the use of library data and imag...

ژورنال: رویش روانشناسی 2018
جلیلوند, محمد, سیاحی عوفی, ندا,

The aim of this study was to investigate the effect of video games on reducing the response time to the second stimulus in psychological refectory period. For this the whole student population from 14 to 18 years in Ahvaz, 50 students were chosen to purposefully. For this the whole student population from 14 to 18 years in Ahvaz, 50 students were chosen to purposefully. Inclusion criteria Subje...

Introduction: Video games affect the stress system and cognitive abilities in different ways. Here, we evaluated electrophysiological and biochemical indicators of stress and assessed their effects on cognition and behavioral indexes after playing a scary video game. Methods: Thirty volunteers were recruited into two groups as control and experimental. The saliva and blood samples were collect...

Journal: :medical journal of islamic republic of iran 0
ghobad moradi social determinants of health research center and department of epidemiology and biostatistics, kurdistan university of medical sciences, sanandaj, iran. farideh mostafavi department of epidemiology and biostatistics, faculty of medicine, kurdistan university of medical sciences, sanandaj, iran. namamali azadi department of epidemiology and biostatistics, iran university of medical sciences, tehran, iran. nader esmaeilnasab social determinants of health research center and department of epidemiology and biostatistics, kurdistan university of medical sciences, sanandaj, iran. bijan nouri social determinants of health research center and department of epidemiology and biostatistics, kurdistan university of medical sciences, sanandaj, iran.

background: screen time (st), including watching television and playing electronic games are the leading cause of a growing obesity epidemic. this study aimed to evaluate st and its association with physical activity, overweight and socioeconomic status (ses) in children 10 to 12 years of age in sanandaj.   methods: this study was designed as a cross-sectional study, which was conducted in sana...

2008
Yi Mou Wei Peng

While the violent content of video games has caused wide concern among scholars, gender, and racial stereotypes in video games are still an understudied area. The purpose of this chapter is to provide a better understanding of the stereotypical phenomenon in video games. The book chapter first provides a comprehensive review of previous studies conducted upon gender-role and racial portrayals i...

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