نتایج جستجو برای: post game
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Informally, a rst-past-the-post game is a (probabilistic) game where the winner is the person who predicts the event that occurs rst among a set of events. Examples of rst-past-the-post games include so-called block and hidden patterns and the Penney-Ante game invented by Walter Penney. We formalise the abstract notion of a rst-past-the-post game, and the process of extending a probability dist...
Therapeutic education in diabetes helps patients take responsibility for self-control of their disease, and providing technological support systems facilitates this education. In this paper, we present an augmented reality game to support therapeutic education for patients with diabetes. Our game helps children (aged 5-14 years) to learn carbohydrate (carb) content of different foods. The game ...
Objective: To determine the effectiveness of Transcranial Direct Current Stimulation (tDCS) in contrast with video game on executive function in children with Attention Deficit Hyperactivity Children (ADHD). Methodology: This study was an unblinded Randomized Control Trial with ADHD participants recruited from various schools of Patiala District in Punjab, India. Participants were screened fo...
We study repeated irreversible investment. We assume that ex ante ownership rights are incomplete and ex post property allocation is endogenous. In a stage game, principal can renege on ex ante contract with agents (investors). To capture that ownership rights depend on prior arrangements, we introduce a dynamic game, in which player ex ante ownership shares are equal to their ex post shares in...
The purpose of the present research is to investigate the effects of acute soccer game on serum levels of neurotrophins and neurocognitive function. The subjects of the research were 15 healthy male adolescents. The subjects underwent two experiments: one experiment in the soccer game treatment (SOC) condition, and the other in the self-study treatment (CON) condition. Blood samples were collec...
Adaptive Game-Based Training (AGBT) systems plan the content and ordering of learning opportunities to customize game-play, thereby addressing individual players’ learning needs. Determining the best combination of settings, rules, and algorithms to perform this intelligent tutoring is both complex and expensive, as it requires iteration over multiple experimental cycles so as to measure learni...
We present a distribution-free model of incomplete-information games, both with and without private information, in which the players use a robust optimization approach to contend with payoff uncertainty. Our “robust game” model relaxes the assumptions of Harsanyi’s Bayesian game model, and provides an alternative distribution-free equilibrium concept, which we call “robust-optimization equilib...
Player experience is at the heart of good game design, but designers typically have limited experience data to work with. Detailed and fine-grained accounts of gaming experience would be of great value to designers and researchers alike, but recording such data is a significant challenge. We describe an approach based on post-game player commentaries, retrospective verbal reports cued by video ...
The article analyses the characteristics of phenomenon post-truth as a term denoting radical transformation media, that abandoned freedom speech and objectivity information in favour geopolitical interests West, considers content concept "post-truth" modern scientific discourse; it is noted entry civilisation into era mastering leading source requires community to comp...
As the usage of handheld digital camcorders increase amongst the general population, the problem of undesired motions being introduced into captured video sequences will become ever more prevalent. Even the slightest movements on the part of the user will introduce these undesired motions, and unfortunately users will find it difficult to remain absolutely stable for any amount of time. These u...
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