نتایج جستجو برای: gaming

تعداد نتایج: 8061  

ژورنال: رویش روانشناسی 2018

Growing use of technology, despite all its benefits, has led to problems that one of them is Internet Addiction. Recently, Internet Gaming Addiction added to the section of conditions for further study in 5th edition of Diagnostic and Statistical Manual of Mental Disorders (DSM-5) which indicates the importance of this issue. Researches conducted in Iran has shown that almost 30% of students ar...

2013
Daria J Kuss

In the 2000s, online games became popular, while studies of Internet gaming addiction emerged, outlining the negative consequences of excessive gaming, its prevalence, and associated risk factors. The establishment of specialized treatment centers in South-East Asia, the US, and Europe reflects the growing need for professional help. It is argued that only by understanding the appeal of Interne...

1999
Amy Bunger Robert L. Dudley

The American University was asked to analyze the variance in types of regulations governing gaming enterprises, as well as the range of practices that gaming establishments follow. Survey Instrument There are three survey instruments for our three sets of respondents—industry gaming, tribal gaming, and regulators for each. The instruments were developed by our methodologist, Dr. Robert Dudley, ...

2003
Jo Bryce Jason Rutter

The increasing popularity of computer gaming as a contemporary leisure activity, together with the use of PCs and games consoles as leisure technologies are evidence of the increasing convergence of new technology and leisure practice. The size and popularity of the games industry stands out in contrast to the lack of understanding of computer gaming as a serious leisure activity. Previous rese...

2011
Kahlil S. Philander

This study estimates the effect of the online gaming industry on the commercial casino gaming industry. The findings from this study suggest that during the pre-UIGEA period, online gaming was a moderate substitute good for brick and mortar gaming in the U.S. During this early period in the online gaming market, which was characterized by loose regulation and relatively easy access, online gami...

2014
Elizabeth Lyons Susan Allsop Monique Simons Emely de Vet Mai JM Chinapaw Michiel de Boer Jacob C Seidell Johannes Brug

BACKGROUND Playing video games contributes substantially to sedentary behavior in youth. A new generation of video games-active games-seems to be a promising alternative to sedentary games to promote physical activity and reduce sedentary behavior. At this time, little is known about correlates of active and non-active gaming among adolescents. OBJECTIVE The objective of this study was to exa...

2007
Ma. Mercedes T. Rodrigo Ryan Shaun Joazeiro de Baker Maria Carminda V. Lagud Sheryl Ann L. Lim Alexis F. Macapanpan Sheila A. M. S. Pascua Jerry Q. Santillano Leima R. S. Sevilla Jessica O. Sugay Sinath Tep Norma J. B. Viehland

We investigate the relationship between a student’s affect and how he or she chooses to use a simulation problem-solving environment, using quantitative field observations. Within the environment studied, many students were observed gaming the system (cf. Baker et al, 2004), while few students engaged in off-task behavior. We analyze which affective states co-occur with gaming the system, and w...

Journal: :Journal of behavioral addictions 2012
Daria J Kuss Mark D Griffiths

BACKGROUND AND AIMS Research suggests that excessive online gaming may lead to symptoms commonly experienced by substance addicts. Since games are particularly appealing to children and adolescents, these individuals may be more at risk than other groups of developing gaming addiction. METHODS Given these potential concerns, a literature review was undertaken in order (i) to present the class...

2012

Over time, the US sports gaming industry has progressed dramatically beyond what the US anti-gaming law drafters envisioned. The result is a system of mostly antiquated laws controlling modern industry causing confusion across the board. This discussion, therefore, intends to shed light on the US sports gaming legal framework, including analysis of the preeminent US laws that regulate the sport...

2015
CHARLOTTA HELLSTRÖM

Hellström, C. 2015. Adolescent Gaming and Gambling in Relation to Negative Social Consequences and Health. Digital Comprehensive Summaries of Uppsala Dissertations from the Faculty of Medicine 1131. 80 pp. Uppsala: Acta Universitatis Upsaliensis. ISBN 978-91-554-9316-5. The aims of the thesis were to study relationships between the effects of online gaming and gambling and negative social conse...

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