نتایج جستجو برای: video games
تعداد نتایج: 222813 فیلتر نتایج به سال:
BACKGROUND Despite hundreds of studies, there is continuing debate about the extent to which violent video games increase aggression. Believers argue that playing violent video games increases aggression, but this stance is disputed by skeptics. The present study addressed believers' and skeptics' responses to summaries of scientific studies that do or do not present evidence for increased aggr...
Hundreds of millions of people play intellectually-demanding video games every day. What does individual performance on these games tell us about cognition? Here, we describe two studies that examine the potential link between intelligence and performance in one of the most popular video games genres in the world (Multiplayer Online Battle Arenas: MOBAs). In the first study, we show that perfor...
Historical accuracy is an often overlooked and understudied topic in the study of realism in video games. For some games, however, this topic is both an extremely interesting and important one, quite deserving of attention. In this paper, we investigate many of the issues and challenges of historical realism in video games, with a focus on strategy games. In particular, we examine these issues ...
Recent studies indicate that playing action video games improves performance on a number of attention-based tasks. However, it remains unclear whether action video game experience primarily affects endogenous or exogenous forms of spatial orienting. To examine this issue, action video game players and non-action video game players performed an attentional capture task. The results show that act...
Introduction to Gaming Ethics Video games are widely played for entertainment and amusement; in addition, they can act as an aid in relieving stress. Due to advancing technology, video games have evolved and grown into a large empire impacting those within this realm. Thus many ethical issues are brought to our attention due to this development. As a result, we should recognize how new video ga...
Little empirical research has investigated how players identify with video game characters. In this paper, I use data from interviews with video game players who are members of marginalized groups, to interrogate the links made between how players identify with video game characters and the importance of representation. I discuss how games‟ ludic, bodily and socially interactive aspects result ...
The relationship between video gameplay, video game genre preference, personality, and GPA was investigated in an online correlational study with university students. In addition to administering selfreport measures of GPA and personality, we asked three different questions regarding styles of video gameplay. The first asked the average time spent playing video games per week (habitual players)...
This paper is a survey of the process and technology used for video games and tackles the problem of writing them. The first part of the paper addresses the general state of the art in the design of video games : market and technology constraints, production process. The second part is devoted to the writing of games practices and technology constraints.
BACKGROUND Excessive use of the Internet has been associated with attention deficit hyperactivity disorder (ADHD), but the relationship between video games and ADHD symptoms in adolescents is unknown. METHOD A survey of adolescents and parents (n = 72 adolescents, 72 parents) was performed assessing daily time spent on the Internet, television, console video games, and Internet video games, a...
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