نتایج جستجو برای: lighting and texture

تعداد نتایج: 16835455  

2010
TAN KIAN LAM ABDULLAH ZAWAWI TALIB

This paper describes the shadow puppet play which is a modelling technique using OpenGL in order to produce realtime shadow image. Besides, the novelty of this paper is to improve the interaction of shadow puppet play by applying both the texture mapping and the blending technique. The integration of these methods gives the special lighting effects that are vital for the quality improvement of ...

ژورنال: سلامت کار ایران 2020

Background and aims: Lighting directly and indirectly affects employeeschr('39') mental health and their performance. Good lighting is required for good visibility of the environment and should provide a luminous environment that is human-friendly and appropriate for the visual task performed. Optimal lighting is one of the most important issues in providing the physical conditions of different...

2004
Gavin Ellis

Accurate, textured, 3D computer models of objects are of increasing interest in many disciplines, e.g. archeology. Laser scanners provide a very precise way of gathering data for such models; however, a number of steps are necessary before this new laser data can be imported into a computer model that is ready for rendering. This work discusses the processes undertaken to develop a simple to us...

2005
William Van Haevre Frank Van Reeth

In this paper, an extension to the traditional method for creating video textures is presented. By exploiting the symmetric properties of the frames in a given video sequence, a new endless video stream or video loop is generated by reversing video playback when appropriate. We aim at a larger set of possible input video’s for video texture creation, including captured motions containing no smo...

2013
Dave Mount

Surface Detail: We have discussed the use of lighting as a method of producing more realistic images. This is fine for smooth surfaces of uniform color (plaster walls, plastic cups, metallic objects), but many of the objects that we want to render have some complex surface finish that we would like to model. In theory, it is possible to try to model objects with complex surface finishes through...

2010
Tatsuya TANAKA Atsushi SHIMADA Daisaku ARITA

We propose a new method for background modeling. Our method is based on the two complementary approaches. One uses the probability density function (PDF) to approximate background model. The PDF is estimated non-parametrically by using Parzen density estimation. Then, foreground object is detected based on the estimated PDF. The method is based on the evaluation of the local texture at pixel-le...

2012
R. T. A. van Rootseler L. J. Spreeuwers

The 3D Morphable Face Model (3DMM)[1] has been used for over a decade for creating 3D models from single images of faces. This model is based on a PCA model of the 3D shape and texture generated from a limited number of 3D scans. The goal of fitting a 3DMM to an image is to find the model coefficients, the lighting and other imaging variables from which we can remodel that image as accurately a...

1998
Robert Marschner

Creating realistic images has been a major focus in the study of computer graphics for much of its history. This eeort has led to mathematical models and algorithms that can compute predictive, or physically realistic, images from known camera positions and scene descriptions that include the geometry of objects, the reeectance of surfaces, and the lighting used to illuminate the scene. These i...

ژورنال: ارگونومی 2015
حاتمی, حسین, خداکریم, سهیلا, رنجبریان, محمد, غیبی, لیلا,

Introduction: Unsuitable and nonstandard tools, insufficient lighting and the lack of adequate rest in carpet weavers leads to an increased prevalence of musculoskeletal disorders in this group of workers that needs to be reduced through the better supervision of carpet weaving workshops. Materials and Methods: The present descriptive cross-sectional analysis was conducted in rural carp...

1998
Stephen Robert Marschner

Creating realistic images has been a major focus in the study of computer graphics for much of its history. This eeort has led to mathematical models and algorithms that can compute predictive, or physically realistic, images from known camera positions and scene descriptions that include the geometry of objects, the reeectance of surfaces, and the lighting used to illuminate the scene. These i...

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