نتایج جستجو برای: gaming

تعداد نتایج: 8061  

2015
Frederick Sweeney

Sanskrit scholar Christopher Minkowski of Oxford University has revealed how Nilakantha, a 12th Century Indian mathematician, decoded Magic Squares in the Rig Veda, which is the oldest book known to humanity. Those Vedic Magic Squares comprise one aspect of the higher nuclear technology encoded in Vedic Literature. This paper relates Minkowski’s argument and supplements this with additional exp...

2002
Steffen H. Elsner

By the example of Knowledge Communities (Wissensgemeinschaften) it will be discussed, whether and in which particular way virtuality means more or less mobility. Obgleich sich die Ursprünge des 'Netzwerk-Phänomens' weit zurückverfolgen lassen, so haben Netzwerk-Konzepte, ausgelöst durch die geradezu revolutionären Entwicklungen im Bereich der Informationsund Kommunikationstechnologie, in jüngst...

2009
Amy Voida

We present results from a multi-generational study of collocated group console gaming. We examine the intergenerational gaming practices of four generations of gamers, from ages 3 to 83 and, in particular, the roles that gamers of different generations take on when playing together in groups. Our findings highlight the extent to which existing gaming technologies are amenable to interactions wi...

Journal: :CoRR 2010
Nader Ale Ebrahim Shamsuddin Ahmed Salwa Hanim Abdul Rashid Zahari Taha M. A. Wazed

This paper presents the results of empirical research conducted during March to September 2009. The study focused on the influence of virtual research and development (R&D) teams within Malaysian manufacturing small and medium sized enterprises (SMEs). The specific objective of the study is better understanding of the application of collaborative technologies in business, to find the effective ...

Journal: :International Journal of Internet and Enterprise Management 2011
Priscilla Arling Mani R. Subramani

2012
Zsolt Demetrovics Róbert Urbán Katalin Nagygyörgy Judit Farkas Mark D. Griffiths Orsolya Pápay Gyöngyi Kökönyei Katalin Felvinczi Attila Oláh

BACKGROUND Online gaming has become increasingly popular. However, this has led to concerns that these games might induce serious problems and/or lead to dependence for a minority of players. AIM The aim of this study was to uncover and operationalize the components of problematic online gaming. METHODS A total of 3415 gamers (90% males; mean age 21 years), were recruited through online gam...

2007
Jimmy Dang Jin Lee Chau Nguyen

Introduction to Gaming Ethics Video games are widely played for entertainment and amusement; in addition, they can act as an aid in relieving stress. Due to advancing technology, video games have evolved and grown into a large empire impacting those within this realm. Thus many ethical issues are brought to our attention due to this development. As a result, we should recognize how new video ga...

2014
Simone Kühn Robert Lorenz Tobias Banaschewski Gareth J. Barker Christian Büchel Patricia J. Conrod Herta Flor Hugh Garavan Bernd Ittermann Eva Loth Karl Mann Frauke Nees Eric Artiges Tomas Paus Marcella Rietschel Michael N. Smolka Andreas Ströhle Bernadetta Walaszek Gunter Schumann Andreas Heinz Jürgen Gallinat

Playing video games is a common recreational activity of adolescents. Recent research associated frequent video game playing with improvements in cognitive functions. Improvements in cognition have been related to grey matter changes in prefrontal cortex. However, a fine-grained analysis of human brain structure in relation to video gaming is lacking. In magnetic resonance imaging scans of 152 ...

2012
G.

Casino gaming is the fastest growing segment of the hospitality industry (Find/ SVP Consulting, 1996, p. 1). Thus, more and more hospitality education programs are incorporating casino gaming into their curricula, and, inevitably, the history of casino gaming is one of the topics discussed. More specifically, the discussion of gaming focuses on legal rather than illegal gambling activities and ...

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