نتایج جستجو برای: video games

تعداد نتایج: 222813  

2016
Leonardo Cotta Pedro O.S. Vaz de Melo Fabrício Benevenuto Antonio A.F. Loureiro

Soccer has become the most popular sport in the world over the last century, but very little is known about its structure. One of the main reasons for that is the lack of a large-scale dataset. Despite the sport being constantly discussed and recorded worldwide, in every season there are several events that neither specialists nor fans can characterize or predict accurately. In this paper, we p...

Journal: :Proceedings of the National Academy of Sciences of the United States of America 2017
Mark Zastrow

2009
D. Bavelier

Previous research suggests that action video game play improves attentional resources, allowing gamers to better allocate their attention across both space and time. In order to further characterize the plastic changes resulting from playing these video games, we administered the Attentional Network Test (ANT) ccepted 1 February 2009 vailable online 7 February 2009

2010
Simon Tobin Nicolas Bisson Simon Grondin

To date, most studies comparing prospective and retrospective timing have failed to use long durations and tasks with a certain degree of ecological validity. The present study assessed the effect of the timing paradigm on playing video games in a "naturalistic environment" (gaming centers). In addition, as it involved gamers, it provided an opportunity to examine the effect of gaming profile o...

2009
Kira Bailey Robert West Craig A. Anderson

Introduction Computer and console-based video games represent a pervasive form of leisure activity in industrialized nations beginning in early to middle childhood and continuing through adulthood. A recent representative sample of U.S. teens found that 99% of boys and 94% of girls had played video games example, a survey of over 600 eighth and ninth grade students found that boys averaged 13 h...

2002
Steven J. Kirsh

Recent acts of extreme violence involving teens and associated links to violent video games have led to an increased interest in video game violence. Research suggests that violent video games influence aggressive behavior, aggressive affect, aggressive cognition, and physiological arousal. Anderson and Bushman [Annu. Rev. Psychol. 53 (2002) 27.] have posited a General Aggression Model (GAM) to...

Journal: :Computers in Human Behavior 2013
Jessica M. Jerabeck Christopher J. Ferguson

Research examining the issue of video game violence influences on aggression continues to be debated within the scientific community. Thus far, no consensus has been reached regarding the influence of such games. This study adds to the prior literature by examining how violent video games may promote prosocial or aggressive behavior when played either cooperatively or alone. Results indicated t...

2013
Long Trinh LONG TRINH SOCIOLOGY HONOR

Masculinity is an understudied topic in video games. Traditional literature considered video game as a traditional media and focused mostly on video games content, thus contributed to the common myth that playing video games make people more violent. However, recent studies suggest that video game is distinctive compared to traditional media, and that violence is not the motivating factor in vi...

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