نتایج جستجو برای: post game

تعداد نتایج: 506250  

2013
Lindsay D. Grace

Big Huggin' is a game designed for use with a custom teddy bear controller. Players complete the game by providing several well-timed hugs to a 30 inch teddy bear. It is an experiment and gesture in alternative interface and affection gaming. The game is designed around the action of hugging to support an onscreen character. If the players hug too much, their on screen bear will suffer. If they...

Journal: :Educational Technology & Society 2015
Wilfried Admiraal

Although adolescents are currently the most frequent users of the Internet, many youngsters still have difficulties with a critical, reflective, and responsible use of the Internet. A study was carried out on teaching with a digital role-play game to increase students’ reflective Internet skills. In this game, students had to promote a fictional celebrity. The six game levels cumulated in compl...

2017
Alex de Andrade Fernandes Eduardo Mendonça Pimenta Danilo Gomes Moreira Manuel Sillero-Quintana João Carlos Bouzas Marins Rodrigo Figueiredo Morandi Tane Kanope Emerson Silami Garcia

The purpose of this study is to analyze the relationship between lower limbs skin temperature (Tsk) recorded by infrared thermography and creatine kinase (CK) response following an official soccer game. A professional soccer player, from the first division Brazilian League, defender, 27 years and 183 cm of height was analyzed. Measures of Tsk with a thermal camera and blood CK concentrations we...

Introduction: Sensory deprivations such as hearing impairment that affect sensory input have a secondary impact on cognitive functions such as working memory (WM). WM capacity is an important cognitive component that processes language-related activities. Moreover, several studies have shown a deficit in WM in children with a cochlear implant (CI). We aimed to assess the performance of children...

Journal: :Indonesian Journal of Electrical Engineering and Computer Science 2021

As ownership of mobile devices increases, the trend in use information and communications technology (ICT) education also advances. In line with mandate department to develop interactive strategies, this study aimed design, develop, evaluate an android word game Mother Tongue on level acceptability system based content, instructional quality, technical presentation organization, accuracy up-to-...

2011
MIGUEL A. GÓMEZ SERGIO JIMÉNEZ RAFAEL NAVARRO CARLOS LAGO-PENAS JAIME SAMPAIO

The aim of the present study was to assess the effects of game timeouts on basketball teams’ offensive and defensive performances according to momentary differences in score and game period. The sample consisted of 144 timeouts registered during 18 basketball games randomly selected from the 2007 European Basketball Championship (Spain). For each timeout, five ball possessions were registered b...

MEHRAN KARIMI, MITRA EDRAKI NOOASHIN BEHESHTIPOOR SEZANEH HAGHPANAH, SHIRIN GHANAVATI,

As hemophilia is a chronic bleeding diseaseand can interfere with daily performanceof children, these children require continuoustraining to prevent bleeding and take timely action(1). Since children nurses play an important role inthe education of involved children and their Selfefficacyand also due to today’s approach whichis using educational computer games, the use ofeducational games in re...

Journal: :Journal of Artificial Societies and Social Simulation 2016

2010
Emily A. Holmes Ella L. James Emma J. Kilford Catherine Deeprose

BACKGROUND Flashbacks (intrusive memories of a traumatic event) are the hallmark feature of Post Traumatic Stress Disorder, however preventative interventions are lacking. Tetris may offer a 'cognitive vaccine' [1] against flashback development after trauma exposure. We previously reported that playing the computer game Tetris soon after viewing traumatic material reduced flashbacks compared to...

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