نتایج جستجو برای: computer game
تعداد نتایج: 660538 فیلتر نتایج به سال:
Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles. Methods: A total of 80 players, aged 18 to 30 years, played four types of video games; Ru...
Computer games and higher education are like species that share an ancestor but have diverged wildly in their evolution. The earliest computer games were part of academic computer science departments in the 1960s. One year after the first PDP-11 was delivered to the Massachusetts Institute of Technology in 1961, the first computer game, Spacewar, had been written by a young graduate student nam...
It has been speculated that computer game play by young people has negative correlates or consequences, although little evidence has emerged to support these fears. An alternative possibility is that game play may be associated with positive features of development, as the games reflect and contribute to participation in a challenging and stimulating voluntary leisure environment. This study ex...
Cloud gaming provides game-on-demand (GoD) services over the Internet cloud. The goal is to achieve faster response time and higher QoS. The video game is rendered remotely on the game cloud and decoded on thin client devices such as tablet computer or smartphone. We design a game cloud with a virtualized cluster of CPU/GPU servers at USC GamePipe Laboratory. We enable interactive gaming by tak...
Table top games involve social interaction that is impossible in computer games, yet computer support can offer valuable features to game designers. By developing augmented table top games with video see-through augmented reality, we are exploring the possibilities of face to face computer supported games. We discuss the role of social interaction in both table top and computer gaming, introduc...
Game artificial intelligence (AI) controls the decision-making process of computercontrolled opponents in computer games. Adaptive game AI (i.e., game AI that can automatically adapt the behaviour of the computer players to changes in the environment) can increase the entertainment value of computer games. Successful adaptive game AI is invariably based on the game’s domain knowledge. We show t...
The technologies being employed in current games have advanced to the point where computer game companies are now leaders in graphics research and indeed the requirement for realistic real-time graphics has arguably driven graphics research in areas such as image based rendering and visibility processing. This article will explore the early 8-bit computer industry (from about 1982 to 1990) and ...
Game AI is defined as the decision-making process of computercontrolled opponents in computer games. Adaptive game AI can improve the entertainment provided by computer games, by allowing the computer-controlled opponents to fix automatically weaknesses in the game AI, and to respond to changes in humanplayer tactics online, i.e., during gameplay. Successful adaptive game AI is based invariably...
This paper addresses the lack of solid historical information concerning early computer game sales and preferences. Two consistent data series from the magazines Softalk and Computer Gaming World (CGW) are analyzed to give an overview of the best selling and best rated games by players for the period of 1980-1984. A “genre palette” is inferred from the sources, giving a snapshot of how contempo...
Age of Computers (AoC) is a web based multi-player game for teaching computer fundamentals at university level. It is a replacement for traditional paper exercises, and supplements auditorium lectures. The main motivation behind AoC is to try using computer game features to motivate students to learn computer fundamentals. The first version of AoC was thoroughly tested on students autumn 2003. ...
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