نتایج جستجو برای: exercise and playing games

تعداد نتایج: 16865387  

Journal: :Journal of personality and social psychology 2010
Tobias Greitemeyer Silvia Osswald

Previous research has documented that playing violent video games has various negative effects on social behavior in that it causes an increase in aggressive behavior and a decrease in prosocial behavior. In contrast, there has been much less evidence on the effects of prosocial video games. In the present research, 4 experiments examined the hypothesis that playing a prosocial (relative to a n...

ژورنال: Physical Treatments 2021

Objectives: This study aimed to compare the effect of corrective exercise and corrective games on upper crossed syndrome in female students. Methods: This was a quasi-experimental study performed with the pretest-posttest method. The study sample consisted of 60 people who were selected purposely, based on inclusion and exclusion criteria and the rate of the disorder. In the study sample, the ...

Journal: :The Journal of adolescent health : official publication of the Society for Adolescent Medicine 2007
Cheryl K Olson Lawrence A Kutner Dorothy E Warner Jason B Almerigi Lee Baer Armand M Nicholi Eugene V Beresin

PURPOSE To compare the video and computer game play patterns of young adolescent boys and girls, including factors correlated with playing violent games. METHODS Data collected in November/December, 2004 from children in grades 7 and 8 at two demographically diverse schools in Pennsylvania and South Carolina, using a detailed written self-reported survey. RESULTS Of 1254 participants (53% f...

2015
Tobias Greitemeyer

• Two experiments address a new mechanism why violent video games increase aggressive behavior. • Playing violent video games alters the perception of one's own aggressive behavior. • This biased perception in turn accounts for the violent video game effect. a b s t r a c t a r t i c l e i n f o Computer players often deny that playing violent video games makes them aggressive, which is in cont...

2007
Stephan Schiffel Michael Thielscher

General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game. This is in contrast to traditional computer game players like Deep Blue, which are designed for a particular game and can’t adapt automatically to modifications of the rules, let alone play completely different games....

Journal: :Pediatric exercise science 2007
Ralph Maddison Cliona Ni Mhurchu Andrew Jull Yannan Jiang Harry Prapavessis Anthony Rodgers

This study sought to quantify the energy expenditure and physical activity associated with playing the "new generation" active and nonactive console-based video games in 21 children ages 10-14 years. Energy expenditure (kcal) derived from oxygen consumption (VO2) was continuously assessed while children played nonactive and active console video games. Physical activity was assessed continuously...

2016
Gabriel Thorens Joel Billieux Pierre Megevand Daniele Zullino Stéphane Rothen Sophia Achab Yasser Khazaal

Citation: Thorens G, Billieux J, Megevand P, Zullino D, Rothen S, Achab S and Khazaal Y (2016) Capitalizing upon the Attractive and Addictive Properties of Massively Multiplayer Online Role-Playing Games to Promote Wellbeing. Front. Psychiatry 7:167. doi: 10.3389/fpsyt.2016.00167 Capitalizing upon the Attractive and Addictive properties of Massively Multiplayer Online Role-playing Games to prom...

1997
Takuya Kojima Kazuhiro Ueda Saburo Nagano

A large amount of knowledge is considered very useful for systems playing games such as Go and Shogi (Japanese chess), for which the search space larger than that for chess. Knowledge acquisition is therefore necessary for systems playing these games. This paper introduces a new exible algorithm which acquires various types of knowledge from game records. This algorithm is especially applicable...

2013
Yuichiro Sato Tristan Cazenave

In this paper, we propose algorithms to extract explicit concepts from general games and these concepts are useful to understand semantics of games using General Game Playing as a research domain. General Game Playing is a research domain to invent game players which are able to play general games without any human intervention. There are many approaches to General Game Playing, for example, UC...

2006
Stephan Schiffel Michael Thielscher

General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game. This is in contrast to traditional computer game players like Deep Blue, which are designed for a particular game and can’t adapt automatically to modifications of the rules, let alone play completely different games....

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