نتایج جستجو برای: gaming

تعداد نتایج: 8061  

2016
Benjamin Hickerson Andrew J. Mowen

Video gaming has often been associated with negative outcomes such as aggression and social isolation, particularly for those who spend significant amounts of time playing. However, advances in video game technology have enabled online, multi-player experiences which may facilitate social relationships. Recent literature suggests that meanings ascribed to video gaming may be more important in d...

Journal: :Cyberpsychology, behavior and social networking 2014
Orsolya Király Mark D. Griffiths Róbert Urbán Judit Farkas Gyöngyi Kökönyei Zsuzsanna Elekes Domokos Tamás Zsolt Demetrovics

There is an ongoing debate in the literature whether problematic Internet use (PIU) and problematic online gaming (POG) are two distinct conceptual and nosological entities or whether they are the same. The present study contributes to this question by examining the interrelationship and the overlap between PIU and POG in terms of sex, school achievement, time spent using the Internet and/or on...

Journal: :Journal of physiotherapy 2011
Suzanne S Kuys Kathleen Hall Maureen Peasey Michelle Wood Robyn Cobb Scott C Bell

QUESTION Does exercise using a gaming console result in similar cardiovascular demand and energy expenditure as formally prescribed exercise in adults with cystic fibrosis? How do these patients perceive gaming console exercise? DESIGN Randomised cross-over trial with concealed allocation and intention-to-treat analysis. PARTICIPANTS 19 adults with cystic fibrosis admitted to hospital for t...

2005
Ryan Shaun Baker Shelley Evenson Tom Mitchell

Students use intelligent tutors and other types of interactive learning environments in a considerable variety of ways. In this thesis, I detail my work to understand, automatically detect, and redesign an intelligent tutoring system to adapt to a behavior I term " gaming the system ". Students who game the system attempt to succeed in the learning environment by exploiting properties of the sy...

Journal: :Current Addiction Reports 2014

Journal: :The Canadian Journal of Psychiatry 2004

Journal: :Journal of autoethnography 2023

In this autoethnographic text I unveil new possibilities to better understand learning in video gaming. many ways, the use of gaming schooling has merely moved bubble sheet screen, continuing problematic idea that learn is repeat pre-established answers. sharp contrast with model, rely on Diller’s concept torpification, capacity be or awed morally, ethically, aesthetically, epistemologically, a...

2003
Matthew Burtner

This paper explores compositional and notational approaches for working with controllers. The notational systems devised for the composition (dis)Appearances are discussed in depth in an attempt to formulate a new approach to composition using ensembles that navigates a performative space between reality and virtuality.

Journal: :IJGBL 2014
Rosa Maria Bottino Michela Ott Mauro Tavella

The concept of Serious Gaming refers to the adoption of classical entertainment games for purposes other than entertainment, including learning and instruction. In this paper we report on a Serious Gaming field experiment where typical board games (such as battleship, master mind and domino) were employed with the shifted purpose of triggering and sustaining primary school students’ reasoning a...

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