نتایج جستجو برای: exercise and playing games

تعداد نتایج: 16865387  

Journal: :Journal of adolescence 2004
Eric Uhlmann Jane Swanson

The effects of exposure to violent video games on automatic associations with the self were investigated in a sample of 121 students. Playing the violent video game Doom led participants to associate themselves with aggressive traits and actions on the Implicit Association Test. In addition, self-reported prior exposure to violent video games predicted automatic aggressive self-concept, above a...

Background: The purpose of this study was to investigate the effectiveness of the local and group games social skills of mentally retarded male students 16 to 19 years. Method: This study was a experimental study design with pre-test and post-test, and with experimental and control groups. The statistical population of this study was mentally retarded male students in first term secondary schoo...

2005
Mark Claypool Kajal Claypool

The growth and penetration of broadband access networks to the home has fueled the growth of online games played over the Internet. As we write this article, it is 5am on a typical weekday morning and Gamespy Arcade reports more than 250,000 players online playing about 75,000 games! This proliferation of online games has been matched by an equivalent growth in both the variety of online games ...

Journal: :ZBORNIK ZA JEZIKE I KNJIŽEVNOSTI FILOZOFSKOG FAKULTETA U NOVOM SADU 1970

2017
EDWIN MIRANDA BRITTANY S. OVERSTREET WILLIAM A. FOUNTAIN VINCENT GUTIERREZ MICHAEL KOLANKOWSKI MATTHEW L. OVERSTREET RYAN M. SAPP CHRISTOPHER A. WOLFF SCOTT A. MAZZETTI

To compare energy expenditure during and after active and handheld video game drumming compared to walking and sitting. Ten experienced, college-aged men performed four protocols (one per week): no-exercise seated control (CTRL), virtual drumming on a handheld gaming device (HANDHELD), active drumming on drum pads (DRUM), and walking on a treadmill at ~30% of VO2max (WALK). Protocols were perfo...

2015
Gusthavo Augusto Alves Rodrigues Danilo De Souza Felipe Elisangela Silva Wagner Zeferino De Freitas Wonder Passoni Higino Fabiano Fernandes Da Silva Wellington Roberto Gomes De Carvalho Renato Aparecido de Souza

[Purpose] This investigation evaluated the acute cardiovascular responses that occur while playing virtual games (aerobic and balance) emulated by Nintendo Wii(®). [Subjects] Nineteen healthy male volunteers were recruited. [Methods] The ergospirometric variables of maximum oxygen consumption, metabolic equivalents, and heart rate were obtained during the aerobic (Obstacle Course, Hula Hoop, an...

2008
Ahmed Hassan

First person shooter games are plagued with the problem of players losing interest once they have learned the patterns that the Artificial Intelligence(AI) follows. Although the same player do not tire from playing these games online against other players. The idea of this project is to study how AI with random personality boundaries affects the player performance, experience and desire to cont...

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