نتایج جستجو برای: crowd simulation
تعداد نتایج: 566037 فیلتر نتایج به سال:
Organisers of crowd mapping initiatives seek to identify practices that foster an active contributor community. Theory suggests that social contribution settings can provide important support functions for newcomers, yet to date there are no empirical studies of such an effect. We present the first study that evaluates the relationship between colocated practice and newcomer retention in a crow...
Identifying the terror attack, illegal public gathering or other mass events risks by utilizing cameras is an important concern both in crowd security area and in pattern recognition research area. This paper provides a physical entropy model to measure the crowd security level. The entropy model was created by identifying individuals’ moving velocity and the related probability. The individual...
Large-scale crowd simulations require distributed computer architectures and efficient parallel techniques to achieve the rendering of visually plausible images while simulating the behaviour of crowds of autonomous agents. The Java-based multiagent platforms, devoted to provide the agents with the required lifecycle, represent a key middleware in crowd systems. However, since they are oriented...
Pedestrian crowds often have been modeled as many-particle system including microscopic multi-agent simulators. One of the key challenges is to unearth governing principles that can model pedestrian movement, and use them to reproduce paths and behaviors that are frequently observed in human crowds. To that effect, we present a novel crowd simulation algorithm that aims to generate pedestrian t...
We present an interactive algorithm to generate plausible trajectories and full-body crowd simulations. Our formulation is based on a novel two-way coupling between 2D multi-agent collision avoidance and high-DOF human motion synthesis. We present a collision-free navigation algorithm that takes into account human motion and biomechanics constraints to compute smooth trajectories. Furthermore, ...
The simulation of the dynamical behavior of pedestrians and crowds in spatial structures is a consolidated research and application context that still presents challenges for researchers in different fields and disciplines. Despite currently available commercial systems for this kind of simulation are growingly employed by designers and planners for the evaluation of alternative solutions, this...
We describe a new architecture to integrate a psychological model into a crowd simulation system in order to obtain believable emergent behaviors. Our existing crowd simulation system (MACES) performs high level wayfinding to explore unknown environments and obtain a cognitive map for navigation purposes, in addition to dealing with low level motion within each room based on social forces. Comm...
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